Craftsmen and Chimeras Wiki

The Godhand Monastery had stood for hundreds of years in the mountains high above Panoulis, inside of it rested some of the fiercest warrior-monks the world had ever seen. Men and women dedicating their lives to Laserrion, believing wholeheartedly in the message of enlightenment through honing of the body and mind. One such monk was Ivar, the Ringer of Bells. The Monastery was a place of learning and enlightenment but it was not without its politics. Its teachers were given other duties and titles fitting of their 'station' by the Abbott of the monastery. Some would be given the title "Master of Students" as the ultimate teacher, some would be given the "Beauteous Silence" should they take the vow of silence and still overtake their peers, but the "Ringer of Bells" was a title given to those the Abbott wished to curb. Those with potential for greatness or mischief were placed in a dead-end monastic job, ringing the monastery bells on the hour. It took immense physical strength, and those who were chosen for it were required constantly to keep in shape in body, but forgo training of the mind as the conditioning was intense. Ivar had developed his strength to the point that he could strike the bell and ring it, as opposed to pulling the ropes as others did, and consequently felt he'd mastered the position.

His request to be moved was denied by the Abbott and Ivar was infuriated. He felt cheated, slighted, held back, and unfairly persecuted for simple acts of idiocy in his youth. He petitioned the Abbott twice more and was rejected twice more, so his strategy changed. He began challenging higher ranking monks, using most of his strength to overpower his opponents. As he reached the masters of the temple he found himself defeated over and over, not standing a chance against many of his opponents. Rather than give up Abbott decided that the reason he was failing so revoltingly was because they were old masters of styles he was only trying to imitate. Was he to win he would need to design his own style. Consequently Abbott decided to name his style "Fist of the Planes" and try and travel as much as possible to formulate a style based on the world he saw.

Abilities[]

Riptide Lash

Attack

Much like how the sea can pull one out to the ocean and shove them back onto land, your enemies movements are limited by how much you are willing to overpower them.

Attack ✦ Martial
Standard action      Fist
Target: One foe
Attack: Strength vs. Physical defense

Abbott strikes with his backhand as though it were a whip, loosening his joints and letting his arm snap back, locking the joints during, the effect is extreme and bone-crushing. Can be used on an opponent for 1W damage plus 1d3 true physical damage.


Leaping Sparks

Attack

A snapping fire forces sparks to jump constantly and burn, the great illusion is that enduring a spark is a simple matter, but a spark in the right place can be the end of everything.

Attack ✦ Martial
Standard action      Fist
Target: One foe
Attack: Strength vs. Physical defense

Abbott's forefingers strike at a vital point, speeding from him like a snake. Deals 1W damage and attacked enemy saves for the dazed status effect.


Breath of Breaking

Passive

Proper breathing is absolutely necessary to master the way of the fist. A simple sharp breath out can alter a punch into a spear, or a chop into an axe.

Passive ✦ Martial
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The Fist Weapon damage increases to 1d6 damage for a standard attack and 1d6+2 for an ability.


No-Shadow Spear

Attack

Light can be confused by the human body moving in ways it doesn't expect.

Attack ✦ Martial
Standard action      Fist
Target: One foe
Attack: Strength vs. Physical defense

Abbott drops to a low position and thrusts his fingers upward, striking at the chest. 2W damage, Abbott gains a bonus to defensive rolls against target for next two rounds.


Chase the River

Attack

Move as though the water carries your soul, leap as though the air is your enemy, weave as though a thread behind you carried the world.

Utility ✦ Martial
Full Action      Fist
Target: Self

Abbott moves around enemies as though he were water. Move twice normal movement speed and do not trigger attacks of opportunity. Any Dazed or Stunned enemies passed by Abbott are knocked prone, any Bloodied enemies save vs Fortitude for being knocked prone.