Craftsmen and Chimeras Wiki

Aska Reltief

The Knight Person

Combat stats

Strength: 4
Dext.: 4

Contn.: 2
Intel.: 0

Hybrid pseudostats

Might: 4
Prws.: 8

Power: 8
Cun.: 4

Noncombat skills

Interpers.: 0
Trickery: 0

Survival: 5
Education: 5

Other stats

HP: 21

Speed: 6

Size: Medium

Race: Human

Armor (e/m): 7/0
Reflex (e/m): 4/2

Fort. (e/m): 4/2
Will. (e/m): 2/2

Items[]

Cloth armor

Level 0 armor

A set of very light clothes that provides supreme maneuverability.

Armor
Armor: +7 evasion, 0 mitigation


Hooked Staff

Level 0 weapon

A wooden staff with an unpleasant looking hook on one end.

WeaponProwessed, two-handed
Hit die: 1d6
Accuracy mod.: +1

+1 evasion against melee attacks


Combat abilities[]

Combat Awareness

Defence

You remain always-vigilant for weakness.

Passive ✦ Martial
Passive ability

You may use Disarm as an attack of opportunity.


Sabotage

Utility

You take full advantage of every opening in your opponents.

At-will ✦ Martial
Immediate reaction
Trigger: An ability solidly hits on an opponent against whom you have combat advantage

Effect: You may choose to invoke the ability's Sabotage action.

Abilities which have the Sabotage keyword but no associated roll should roll 3d6 to determine whether they "solidly hit". In this case, determination of combat advantage is made on the basis of the target of the Sabotage ability.


Relentless Assault

Attack

You dispassionately tear into your foe.

At-will ✦ Martial, Sabotage
Standard action      Melee weapon
Target: One enemy
Attack: Weapon vs. Armor

Effect: You may shift up to 1 tile as a free action prior to your attack. This movement does not provoke attacks of opportunity.
Hit: 1[W] damage.

Special: You may use your movement action between the shift and attack.

Sabotage: Minor: You may attempt to disarm the foe.


Guarded Stance

Defense

Your stance is guarded, always prepared for an attack.

At-will ✦ Martial, Sabotage
Standard action

Effect: You may perform a disarm as an immediate interrupt the next time you are attacked until the end of your next turn.

Sabotage: You may choose one tile adjacent either to you or your foe. The disarmed weapon(s) are dropped there.


Battle Dance

Utility

You constantly dart around your enemies in combat, drawing their attention every which way.

At-will ✦ Movement, Sabotage
Move action      Melee weapon
Target: One enemy
Attack: Cunning vs. Reflex

Effect: Move to any tile adjacent to target, ignoring movement impairing effects and attacks of opportunity.
Hit: Gain combat advantage against foe until the end of your next turn.

Sabotage: Gain 2 bonus evasion until the end of your next turn.


Sudden Sabotage

Utility

You always keep a few surprises ready.

Encounter ✦ Sabotage
Minor action
Trigger: You use an ability with the Sabotage keyword

Effect: You trigger the Sabotage effect. This effect may cause Sabotage to occur multiple times.

Sabotage: The ability refreshes at the beginning of your next turn.


Hand-to-hand Evasiveness

Defense

You've accrued much experience fighting the unarmed.

Passive ✦ Martial, Disarm
Passive ability

Against unarmed opponents, disarm's effect is replaced by the following: You evade the next evadable attack made by the enemy against you.