Craftsmen and Chimeras Wiki

Aslam Zmarai

Academia Irregular

Teferi

Basic information

Personal and Family Information

Characteristics

Race

Human

Age

26

Height

6'0"

Eyes

Brown

Hair

Black (Shaved)

Education and Occupation

Education

Adequate

Occupation

Salesman

Aslam Zmarai is a salesman and on-again off-again student of the Polis Academia.

Biography[]

Aslam Zmarai was not born Aslam Zmarai, it is a false name he gave himself which means "To Bring Peace to the Lion" in an ancient tongue. Nobody is quite certain where exactly he came from but at the tender age of 17 he was arrested for aiding the spiriting away of Sellam Rickard and his name entered official records. He was let off with a warning and from there he began to appear on the map. He would be accused of selling false potions and later show authorities the potions success. He would be in the middle of a reported barfight and the second anyone could confirm he would be drinking in the corner. He was invited several times to join the Polis Academia schools and accepted about half of those times, leaving after just a few weeks. He finally left civilized society in search of some form of knowledge he still has yet to disclose.

Character sheet[]

Aslam Zmarai

Level 1 Stranger

Teferi

Combat stats

Strength: 0
Dext.: 3

Contn.: 2
Intel.: 6

Hybrid pseudostats

Might: 6
Prws.: 3

Power: 9
Cun.: 9

Noncombat skills

Interpers.: 2
Trickery: 8

Survival: 0
Education: 2

Other stats

HP: 21

Speed: 6

Size: 1

Race: Human

Armor (e/m): 0/0
Reflex (e/m): 3/2

Fort. (e/m): 2/2
Will. (e/m): 5/2

Inventory[]

Impressive Blackjack

Level 1 weapon

A beautiful stone is set in the middle, it looks almost like a wizards tool. But upon closer inspection it's just a rock that makes the blackjack a bit heavier.

WeaponOne-Handed
Hit die: 1d8Range: 1
Accuracy mod.: +2


Nicely Fitted Robes

Level 1 armor

These garments just seem to invite you to try whatever tonics he has in store.

Armor ✦ Cloth
Armor: +7 Evasion


Truth

Item

A small trinket that seems to look a little different every time you touch it.


Abilities[]

Class and racial features[]

Red Magic Multiplicity: Lion's Roar

Class feature

It's definitely red magic. But it doesn't work at all like it should.

Passive ✦ Magic, Lightning
Passive ability

All non-physical damage dealt with abilities requiring an implement is typed as lightning when wielded by Aslam Zmarai. This will also alter relevant keywords.


Riddle of Lightning

Class feature

None of what he does should be even possible, and somehow he makes it work.

Passive ✦ Martial, Lightning
Passive ability

If Aslam Zmarai would deal damage typed as Lightning, he may choose to convert all Lightning typed damage to Martial damage.


Level 1 abilities[]

Sudden Storm

Passive

The really scary thing about lightning is that it always takes Thunder a few seconds to catch up.

Passive ✦ Martial, Lightning
Passive

Whenver Aslam Zmarai performs the first strike to begin a surprise combat phase he takes an extra surprise combat round before regular initiative order goes through.


Practiced Bolt

Attack

This isn't Chain Lightning. It's Off the Chain Lightning.

At-will ✦ Magic, Lightning
Standard action      Melee weapon
Target: One foe
Attack: Weapon vs. Fortitutde

Channel a bolt through your weapon and send it forward. Any enemy it hits takes 1[w] damage typed as lightning and saves for blind status effect.


Calculated Retreat

Attack

I would never run from a fight, but I would like to not be so close to that sword.

At-will ✦ Martial
Standard action      Melee
Target: one
Attack: Weapon vs. Fortitude

Push off enemy torso or large mass with foot. If successful enemy takes 1d2 true damage and saves for stun. If successful may move 10 feet as a single shift.


Arcbolt Grace

Utility

I suppose you can see what it's like to wield thunder for a few minutes. Just be sure not to let it go to your head.

At-will ✦ Martial
Standard action      Melee
Target: one ally
Attack: None vs. None

A single ally's primary weapon gains an extra 1d6 true lightning damage, +1d8 mitigation to lightning damage, and their weapon cannot be disarmed or taken for the duration of the effect.