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Bandit

Foe

Combat stats

Strength: 4
Dext.: 4

Contn.: 2
Intel.: 0

Hybrid pseudostats

Might: 4
Prws.: 8

Power: 8
Cun.: 4

Noncombat skills

Interpers.: N/A
Trickery: N/A

Survival: N/A
Education: N/A

Other stats

HP: 21

Speed: 6

Size: 1

Race: Human

Armor (e/m): 6/1
Reflex (e/m): 4/2

Fort. (e/m): 4/2
Will. (e/m): 2/2

Bandits are common hooligans and roadside thugs. Groups of bandits often lie in wait along isolated but frequently traveled roadsides, where they ambush travelers in order to rob them of their valuables.

Behavior[]

Bandits prefer to stick close together, where they can use Concussive Blows, Beatdown, and Boot to the Face to knock a foe down and keep him on the ground. They will make use of their Shifty ability to facilitate surrounding one or more foes to ensure that Boot to the Face makes recovery from the prone state an unappealing course of action.

Equipment[]

Leather Vest

Level X armor

A thick leather vest of unexceptional quality.

Armor
Armor: +6+X evasion, +1+X mitigation
Enhancement: +X Constitution


Wooden Club

Level X weapon

A heavy, club-shaped hunk of wood.

WeaponMain-handed, Prowessed
Hit die: 1d8Range: 1
Accuracy mod.: +0
Enhancement: +X Prowess


Handaxe

Level X weapon

A common woodcutting axe with a wooden handle.

WeaponMain-handed, Prowessed
Hit die: 1d8Range: 1
Accuracy mod.: +0
Enhancement: +X Prowess


Abilities[]

Boot to the Face

Passive

"... and stay down!"

Passive ✦ Martial
Passive ability      Unarmed
Trigger: A foe in your threatened zone stands up

Effect: You may make an unarmed attack of opportunity.


Concussive Blows

Passive

"Aim for the head!"

Passive ✦ Martial, Daze
Passive ability      Strong, Mighty, or Prowessed weapon

Effect: When making an attack, you can decide whether a solid hit will deal full damage or will deal regular damage but daze its target.


Shifty

Utility

"Surround 'im!"

At-will ✦ Martial, Movement
Minor action

Effect: Shift one tile.


Beatdown

Attack

"Now you're gonna get it!"

Recharge 6+ ✦ Martial, Prone
Standard action      Strong, Mighty, or Prowessed weapon
Target: One dazed foe
Attack: Weapon vs. Fortitude

Hit: 1[W]-4 damage, and the target is knocked prone.


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