Craftsmen and Chimeras Wiki

Briarsap

Wayquester

Briarsap

Basic information

Birth name

Briarsap

Birthplace

Meeodan rainforest

Birth date

50 AP

Personal and Family Information

Religion

Jitmusism

Parents

Elmbeard (father)
Honeypine (mother)

Relatives

Elmroot (brother)
Timberbraid (sister)

Characteristics

Race

Human

Age

24

Height

6'2"

Eyes

Brown

Hair

Brown

Briarsap is a Human member of the Meeodan forest tribe.

Early life[]

Briarsap was born to Elmbeard and Honeypine of the Meeodan forest tribe in 50 AP. He has two younger siblings, Elmroot and Timberbraid. Even at a young age, many of the tribe's elders claimed that Briarsap was destined to do great things. At the age of only 10, a mystic of the tribe took him on as an apprentice after many requests from the tribe's elders. Briarsap showed a great talent for divine magic, and prospered under the mystic's mentorship.

Thanks to the tribe's continuing enamoration with his supposed destiny, Briarsap was selected as the tribe's wayquester at the age of 16.

Wayquest[]

Briarsap's wayquest first led him northeast to the Alredd mountains, where he spent two years in complete isolation in order to strengthen his connection to the three Jitmusist gods. Next, he traveled to the Burning Desert, where he lived among a tribe of Minotaurs. He continued southeast into the Plane of Fire and there visited the volcanoes Zophiel and Angelus as well as the Green Lands and the Temple of Fire.

After returning to Panoulis, Briarsap took a boat from Kaldur'kan to Einzwald, where he stayed briefly to begin to learn the customs of mainstream Human culture. After departing from Einzwald, Briarsap trekked through the Amberwood forest and the Twisted Wood before finally arriving in Loweters.

Personality[]

Briarsap has always been eager to live up to the high expectations placed on him. He is a natural-born leader and stoic, but is more inclined to solve violence with violence than with more conventional techniques.

Briarsap

Level 1 Totemancer

Briarsap

Combat stats

Strength: 5
Dext.: 0

Contn.: 3
Intel.: 3

Hybrid pseudostats

Might: 8
Prws.: 5

Power: 8
Cun.: 3

Noncombat skills

Interpers.: 4
Trickery: 0

Survival: 8
Education: 0

Other stats

HP: 24

Speed: 6

Size: 1

Race: Human

Armor (e/m): 6/1
Reflex (e/m): 3/3

Fort. (e/m): 5/3
Will. (e/m): 4/3

Equipment[]

Briarbranch Vest

Level 0 armor

A vest of woven tree branches. Primitive, but effective.

Armor
Armor: +6 evasion, +1 mitigation


Totemancer's Maul

Level 0 weapon

A heavy maul made from the trunk of a great tree. It bears intricate carvings depicting the story of the Meeodan forest tribe.

WeaponTwo-handed, Mighty
Hit die: 2d6Range: 1
Accuracy mod.: -1


Abilities[]

Non-combat[]

Combat[]

Totem

Class feature

Totems are a simple magical construct, usually made of wood. Some Jitmusists believe that the spirits of deceased ancestors inhabit totems, granting them their magical power.

Passive ✦ Magic, Totem
Passive ability

Your summoned totems copy your evasion and mitigation.

Abilities with the Beam keyword create beams linking you and each of your totems to each other. A combat entity can be affected by a beam only once per turn.


Summon Elm Totem

Utility

You summon a weak elmwood totem. Obeying your command, a totem bursts from the ground nearby.

At-will ✦ Magic, Totem
Standard action      Ranged 5
Target: One unoccupied tile in range

Effect: Create a totem in the targeted tile. This totem persists for up to two rounds and possesses 8 HP.


Summon Birch Totem

Utility

You summon a stronger, tougher birch totem.

Encounter ✦ Magic, Totem
Standard action      Ranged 5
Target: One unoccupied tile in range

Effect: Create a totem in the targeted tile. This totem persists until the end of the encounter and possesses 15 HP.


Summon Briar Totem

Utility

You summon a supremely strong briar totem.

Daily ✦ Magic, Totem
Standard action      Ranged 5
Target: One unoccupied tile in range

Effect: Create a totem in the targeted tile. This totem persists until the end of the encounter and possesses 20 HP.


Ancestral Bond

Utility

You link your spirit with that of an ally, temporarily imbuing them with the power of your totems.

Recharge ✦ Magic, Totem, Recharge 6+
Standard action      Ranged 5
Target: One ally in range

Effect: Until the end of your next turn, the targeted ally is considered a totem for the purposes of your abilities.


Incineration Beam

Attack

A stream of elemental fire erupts from your totems, linking them together and trapping your foes.

At-will ✦ Magic, Aura, Totem, Fire16pxFire
Minor action      Aura 5
Target: You and all totems in aura

Effect: Until the start of your next turn, all targets are linked by beams that deal 1d8 true Fire16pxFire damage to foes struck by the beam.


Restoration Beam

Utility

Your totems emit a stream of healing energy, restoring your allies' health and spirits.

At-will ✦ Magic, Aura, Totem, Life16pxLife
Minor action      Aura 5
Target: You and all totems in aura

Effect: Until the start of your next turn, all targets are linked by beams that deal 1d6 Life16pxLife damage to allies struck by the beam.


Immolate

Attack

Your totems erupt in a fiery explosion, immolating any foes unlucky enough to be caught in the blast.

At-will ✦ Magic, Totem, Fire16pxFire
Standard action      Radius 5
Target: You and all totems in radius

Effect: All targets deal 2d4 true Fire16pxFire damage to all foes in radius 1.