Briarsap Wayquester |
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Basic information |
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Birth name |
Briarsap |
Birthplace |
Meeodan rainforest |
Birth date |
50 AP |
Personal and Family Information |
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Religion |
Jitmusism |
Parents |
Elmbeard (father) |
Relatives |
Elmroot (brother) |
Characteristics |
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Race |
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Age |
24 |
Height |
6'2" |
Eyes |
Brown |
Hair |
Brown |
Briarsap is a Human member of the Meeodan forest tribe.
Early life[]
Briarsap was born to Elmbeard and Honeypine of the Meeodan forest tribe in 50 AP. He has two younger siblings, Elmroot and Timberbraid. Even at a young age, many of the tribe's elders claimed that Briarsap was destined to do great things. At the age of only 10, a mystic of the tribe took him on as an apprentice after many requests from the tribe's elders. Briarsap showed a great talent for divine magic, and prospered under the mystic's mentorship.
Thanks to the tribe's continuing enamoration with his supposed destiny, Briarsap was selected as the tribe's wayquester at the age of 16.
Wayquest[]
Briarsap's wayquest first led him northeast to the Alredd mountains, where he spent two years in complete isolation in order to strengthen his connection to the three Jitmusist gods. Next, he traveled to the Burning Desert, where he lived among a tribe of Minotaurs. He continued southeast into the Plane of Fire and there visited the volcanoes Zophiel and Angelus as well as the Green Lands and the Temple of Fire.
After returning to Panoulis, Briarsap took a boat from Kaldur'kan to Einzwald, where he stayed briefly to begin to learn the customs of mainstream Human culture. After departing from Einzwald, Briarsap trekked through the Amberwood forest and the Twisted Wood before finally arriving in Loweters.
Personality[]
Briarsap has always been eager to live up to the high expectations placed on him. He is a natural-born leader and stoic, but is more inclined to solve violence with violence than with more conventional techniques.
Briarsap Level 1 Totemancer |
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Combat stats |
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Strength: 5 |
Contn.: 3 |
Hybrid pseudostats |
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Might: 8 |
Power: 8 |
Noncombat skills |
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Interpers.: 4 |
Survival: 8 |
Other stats |
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HP: 24 |
Speed: 6 |
Size: 1 |
Race: Human |
Armor (e/m): 6/1 |
Fort. (e/m): 5/3 |
Equipment[]
Briarbranch Vest Level 0 armor |
A vest of woven tree branches. Primitive, but effective. |
Armor |
Totemancer's Maul Level 0 weapon |
A heavy maul made from the trunk of a great tree. It bears intricate carvings depicting the story of the Meeodan forest tribe. |
Weapon ✦ Two-handed, Mighty |
Abilities[]
Non-combat[]
Combat[]
Totem Class feature |
Totems are a simple magical construct, usually made of wood. Some Jitmusists believe that the spirits of deceased ancestors inhabit totems, granting them their magical power. |
Passive ✦ Magic, Totem |
Your summoned totems copy your evasion and mitigation. |
Abilities with the Beam keyword create beams linking you and each of your totems to each other. A combat entity can be affected by a beam only once per turn. |
Summon Elm Totem Utility |
You summon a weak elmwood totem. Obeying your command, a totem bursts from the ground nearby. |
At-will ✦ Magic, Totem |
Effect: Create a totem in the targeted tile. This totem persists for up to two rounds and possesses 8 HP. |
Summon Birch Totem Utility |
You summon a stronger, tougher birch totem. |
Encounter ✦ Magic, Totem |
Effect: Create a totem in the targeted tile. This totem persists until the end of the encounter and possesses 15 HP. |
Summon Briar Totem Utility |
You summon a supremely strong briar totem. |
Daily ✦ Magic, Totem |
Effect: Create a totem in the targeted tile. This totem persists until the end of the encounter and possesses 20 HP. |
Ancestral Bond Utility |
You link your spirit with that of an ally, temporarily imbuing them with the power of your totems. |
Recharge ✦ Magic, Totem, Recharge 6+ |
Effect: Until the end of your next turn, the targeted ally is considered a totem for the purposes of your abilities. |