Dezzon Orthakis Berserker |
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Combat stats |
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Strength: 4 |
Contn.: 4 |
Hybrid pseudostats |
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Might: 4 |
Power: 7 |
Noncombat skills |
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Interpers.: 6 |
Survival: 4 |
Other stats |
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HP: 27 |
Speed: 6 |
Size: 1 |
Race: Human |
Armor (e/m): 7/5 |
Fort. (e/m): 6/4 |
Items[]
Writhing Cloak Rare Gear |
While this ragged black cloak doesn't look like much, there is definitely something strange about the item. It shifts and writhes as if caught in a constant wind... Or as if it were alive. |
Wearer has a d2 resistance to stuns and proning. Wearer Receives +2 evasion. |
Platemail Level 1 armor |
A sturdy and formidable barrier against the dangers of the world. |
Armor ✦ Plate |
Bloodstained Scythe Level 1 Weapon |
Scythes are generally a farmers tool... Whoever once used these apparently didn't get that memo. |
Weapon ✦ Complex, Main-Handed, Iron |
Power ( ✦ Berserk): Encounter, You can make an extra attack after expending your standard action upon landing a critical hit. |
Out of Combat Abilities[]
Commanding Tone Utility |
His voice, perfected over years of pillaging, booms across the lands whenever he speaks. |
Passive |
Once an NPC has heard Dezzon speak, Dezzon gains a +3 bonus to all interpersonal rolls against them. |
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Combat Abilities[]
Nomadic Nimbleness Class feature |
The men of the nomadic tribes pillage unhindered, shocking their foes with unconventional tactics and weapons. |
Passive ✦ Martial |
+1 evasion, +1 mitigation when Dezzon is using only a main or one handed weapon. He does not gain an accuracy bonus for having an empty offhand. |
Madness Class feature |
Fight fire with fire? Are you mad? |
Passive ✦ Martial |
Abilities with the keyword Bloody bloody Dezzon's weapon. Abilities with the keyword Clean clean his weapon and cannot be cast unless the weapon is bloodied. While his weapon is, he gains 3 HP on attack hits. |
Level 1[]
Rampage Passive |
Like a shark drawn to fish, the berserker is driven to his rage from the scent of blood. |
Passive ✦ Martial |
While Dezzon is bloodied, add d6 to your damage rolls. Note that this is different from his weapon being covered in blood. |
Dead Legs Attack |
What good do your arms do in battle if you haven't any legs? |
At-will ✦ Martial, Bloody, Prone |
Swipe at an opponent's legs. Hit: 1[W] damage. Target is prone. |
If an ally has attacked the target since Dezzon's last turn, the target is stunned rather than prone. |
Berserk Attack |
Fighting those who lust for battle is dangerous; pray that you don't betray your own fear. |
At-will ✦ Martial, Clean |
The berserker laughs, splattering blood from his sickles on to his body. He is temporarily bloodied. This status is removed after his next attack. |
Level 2[]
Boil Utility |
No one is quite sure of its origin, but the magic used by the sand tribes is definitely a peculiar one. |
At-will ✦ Clean |
The berserk concentrates his anger and heats up. Blood on his skin boils right off and his senses heighten, giving him +2 evasion. His bloody weapon heals for double its normal amount on hit. This effect lasts until Dezzon has been attacked twice or has attacked twice. |
Punishment Reaction |
Those who believe dual wielding to be impractical have never been to the Windswept Plains. |
Encounter ✦ Martial, Bloody |
When hit by a melee attack, react with devastating force. Rolling for accuracy, retaliate with your steel. Hit: 1[W] damage. |
Level 3[]
Blood Brothers Interrupt |
While a sellsword may appear to have no allegiances but to the coin, there are those that he seems to consider dear - however, there are suspicions that the cause for these observations was merely conveniently timed bloodlust. |
Daily ✦ Martial, Bloody |
Before an ally is attacked, the sellsword dashes to him. The sellsword makes an attack on his foe and then takes the attack for his ally. Hit: 2[W] damage. |
Level 4[]
Revenge Passive |
Those who anger men with ruthless tempers tend not to repeat their mistakes. |
Passive ✦ Martial |
If the sellsword has been attacked since his lat turn by an adjacent foe, attacking this foe will allow the sellsword to make an additional swipe with his sickle, adding a d6 to the damage roll of the attack. |
TO BE REMOVED
Join the Flay Attack |
Eager to join his allies in the slaughter, the sellsword charges into battle. |
At-will ✦ Martial, Bloody |
The sellsword attacks an enemy an ally has attacked since the end of the sellsword's last turn. Hit: 1[W] damage. Target is stunned. |
Level 5[]
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