Darata Kaedim is a young member of the Kaedim noble family of Malka. His father died of poison, and he was taken in by his uncle and aunt. Since then he has attached himself to his older cousin Narinae, and aspires to become a powerful Inquisitor in the likes of Helian Aerwoit.
Darata Kaedim Youth |
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Basic information |
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Birth name |
Darata Kaedim |
Birthplace |
Malka |
Personal and Family Information |
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Religion |
Shessism |
Residence |
Memtroi |
Parents |
Gerron and Tallys Kaedim |
Relatives |
Kaedim Family |
Characteristics |
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Race |
Malkan |
Age |
21 |
Height |
5'9" |
Eyes |
Blue |
Hair |
Blond |
Other features |
Damage to left side of face |
Education and Occupation |
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Education |
Decent |
Notoriety |
Darata Level 1 Malkan Inquisitor |
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Combat stats |
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Strength: 5 |
Contn.: 5 |
Hybrid pseudostats |
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Might: 5 |
Power: 10 |
Noncombat skills |
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Interpers.: 9 |
Survival: 0 |
Other stats |
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HP: 30 |
Speed: 6 |
Size: 1 |
Race: Malkan |
Armor (e/m): / |
Fort. (e/m): 7/5 |
Centipede Level 5 Spiked Chain |
Custom-made spiked chain of the Yellow Inquisitor, crafted from sanguite. The strangely organic appearance of the weapon as well as its bizarre shape give reference to the name. When swung it almost seems to be alive, tearing into foes with a vicious hunger. |
Weapon ✦ Main-Handed, Prowess |
Power (passive ✦ Martial): Leeching Strikes: Solid hits deal no extra damage, but grant you +4 hp and slow the target. |
Noble's clothing Clothing |
Elaborate clothing frequently worn by the well-to-do of your tribe. |
Clothing |
The nobleman's swindle: When making Trickery rolls against someone whose Interpersonality is lower than yours, the roll gains a +2 bonus. |
Yellow Inquisitor's cloak Clothing |
The cloak of the yellow inquisitor of Malka. Asserts your supreme authority - and dangerousness. |
Clothing |
Inquisitor's cunning: Trickery rolls made against you by those whose Interpersonality is less than yours take a -4 penalty. |
Non-Combat Abilities[]
The Other Cousin Utility |
Years of keeping your head down and appeasing your dangerous relatives has made it far easier to hide your true intentions. |
Passive |
You gain a +3 Bonus to all lies and bluffs targeting other members of your family, but suffer a -2 penalty to Intimidation rolls against family members. |
Nothing to Say Utility |
Something about you seems so utterly uninspiring that it doesn't seem as if it would be worthwhile to even acknowledge you. |
Encounter |
You make a trickery check. If it succeeds, whoever was about to speak with you reconsiders his/her reasons for doing so. |
Combat Abilities[]
Level 1
Debilitating Strikes Disarm |
You strike your enemy with heavy blows which sap their strength, while your own momentum increases. |
Passive ✦ Martial |
Upon dealing damage to a foe with a weapon, the foe loses 1 strength and you gain 1 strength until the end of your next turn. |
Hungering Strike Attack |
You fling your weapon at a distant foe, striking them with a weak but painful attack. |
At-will ✦ Martial |
Strike target at a range of up to 4 tiles for 1[W]-4. Target is marked. |
If used on a bloodied enemy, gain +1 speed. |
Bloody Bite Attack |
You lash out with your weapon quickly at a single target, making a shallow but painful wound which drains your foes vitality. |
At-will, Recharge 4+ ✦ Martial |
1[W]-2 Damage, and the enemy is dazed. |
"Solid Hit:" Recover 1d4 health. |
Level 2
Crown of Thorns Attack |
You dash around your target, wrapping the spiked chain of your weapon around your enemy and trapping them in a deadly embrace. |
Martial ✦ Stun |
Hit: 3[W] damage, and the target is stunned. Both you and the target grant combat advantage to all attackers until the beginning of your next turn. You may designate a tile adjacent to your target to move into without triggering attacks of opportunity. |