Corinth is a member of the Chimeran Guard, belonging to the Dawn's Advent. Trained for stealth operations, he employs a more practical approach to combat than many of his kind as well as a stronger sense of self-preservation.
Corinth Chimeran Inquisitor |
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Basic information |
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Birth name |
Subject CT-96 |
Birthplace |
Guild Laboratory |
Birth date |
1066 S.C.C. |
Personal and Family Information |
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Political associations |
Chimeran Guard, the Alchemists Guild |
Residence |
Dawn's Advent (former) |
Characteristics |
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Race |
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Age |
106 |
Height |
5'11" |
Eyes |
Grey |
Hair |
Black |
Other features |
Feline |
Education and Occupation |
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Education |
Extensive |
Occupation |
Covert Operative, Spy, Assassin, Interrogator |
Notoriety |
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Criminal charge |
Abandonment of Duty, Affiliation with Enemies of the Guild |
Criminal penalty |
Condemned to Death |
Criminal status |
Exile |
Corinth Operative |
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Combat stats |
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Strength: 0 |
Contn.: 3 |
Hybrid pseudostats |
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Might: 4 |
Power: 9 |
Noncombat skills |
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Interpers.: 3 |
Survival: 0 |
Profession: Interrogator |
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Other stats |
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HP: 24 |
Speed: 6 |
Size: 1 |
Race: Chimeran |
Armor (e/m): / |
Fort. (e/m): 3/3 |
Equipment[]
Chimeran Outcast's Armor Level 3 light armor |
Gear common to Chimeran Warriors, often colored and decorated to denote one's Order and Chapter. This one seems to have had its colors intentionally faded out, and deep scratches mar the symbols that once denoted its wearer's affiliation. |
Armor ✦ light |
Frontiersman's Bolt Rifle Level 3 Bolt-Action Rifle |
While bolt-action rifles are outdated and archaic in the Confederation, they are favored in the Frontiers for use in hostile environments. |
Weapon ✦ Two-handed, Cunning, Clip 2, Reload standard, Critical straights |
Operative's Pulse Gun Level 3 Laser SMG |
A compact weapon favored by privately hired operatives. Fires deadly energized rounds at high speed. |
Weapon ✦ One-handed, Powerful, Clip 2, Reload minor, EMP vulnerability |
Abilities[]
Level 1[]
Silent Step Utility |
You have been trained to move quickly and silently. |
Passive ✦ Movement |
Effect: You do not need to reroll Stealth for making movements. |
Stealth Cloak Utility |
You activate your armor's cloaking device, fading from sight. |
At-will |
Effect: You are rendered invisible, allowing you to become Stealthed even while in well-lit or open areas. |
Avian Step Utility |
You use your armor's advanced movement functions to clear difficult terrain and obstacles with ease, granting you a superior position over your enemies or allowing you to easily escape a dangerous situation. |
At-will ✦ Movement |
Effect: You may leap up to your normal movement range, clearing both height and distance at once. |
Level 2[]
EMP Blast Attack |
You release a powerful short-range electromagnetic pulse, disabling nearby tech for a short period. |
At-will ✦ EMP Vulnerability |
Hit: The target suffers the EMP damage solid hit effect. |
Dopplegängers Utility |
You generate two holographic copies of yourself, confusing enemies and allowing you a more advantageous position. |
Encounter ✦ EMP vulnerability |
Effect: Create two clones of yourself within a two tile range. These clones each have 15 health and possess the same abilities as you, but can deal no damage. Clones will vanish upon being destroyed. Your own position is randomized between the three clones. |
Level 3[]
Shadow Sprint Utility |
You move with incredible speed for a short time, effortlessly out-positioning your foes as you vanish from their sight. |
Daily |
You immediately activate Stealth Cloak as a free action, and for the rest of your turn movement counts as a minor action. |