Craftsmen and Chimeras Wiki

Nifey Luna

Level 2 Trigger-maniac

NifeyLuna

Combat stats

Strength: 0
Dext.: 11 (8)

Contn.: 6(3)
Intel.: 0

Hybrid pseudostats

Might: 0
Prws.: 11(8)

Power: 11(8)
Cun.: 11(8)

Noncombat skills

Interpers.: 6
Trickery: 0

Survival: 3
Education: 3

Profession: "Painting"

Other stats

HP: 33

Speed: 6

Size: 1

Race: Kindred

Armor (e/m): 10/3
Reflex (e/m): 10/6

Fort. (e/m): 6/6
Will. (e/m): 6/6

Nifey Luna is a Kindred mercenary who enjoys painting, though others often call her works "vandalism" or "graffiti." She is currently contracted with the Shark Company mercenaries.

Biography[]

Nifey was created by an Alchemist named James Lancaster, whose work was the subject of no small amount of controversy. Shortly after being accepted into the Guild with a relatively usual body of work, Lancaster became obsessed with fantasy mythology, especially non-Human women in the mythology, such as elves, mermaids, and dryads. He claims that he synthesized his creations from scratch, though it is much more likely that he used the Human genome as a starting point.

Nifey Luna, one of Lancaster's earliest creations, was meant to be an elf. Her genetic makeup was modified to alter the shape of her ears and to give her an unusual hair and eye color, and some have speculated that changes were made to her brain as well.

Equipment[]

In Memory of... Tank-Bones

Level 3 rocket launcher

Built from scavenged tank parts. It will be missed. Since coming into Nifey's possession, it's been painted black and gained a fiery pattern around both ends.

WeaponTwo-handed, Mighty Dextrous, Radius 2, Clip 1, Reload standard, EMP vulnerability
Hit die: 3d4Range: 15
Accuracy mod.: -1
Enhancement: +1d10 physical against vehicles
Properties:  

  • +3 Might Dexterity
  • +3 to all damage

Power (Passive): Can we keep it?: Any vehicles defeated with this weapon cannot be damaged beyond repair.


Elf-Bones (Level 0 rocket launcher)

Nifey's Knifey

Heirloom

Your trusty knifey. Means worlds to you. Might be older than you are - you don't remember, really. Painted bright red, with a few polka dots for good measure.

WeaponOne-handed, Dextrous
Hit die: 2d4 biologicalRange: 1 Melee
Accuracy mod.: 0

Note: This weapon grants the same bonus stats and bonus to all damage as your rocket launcher.


Extra-Sharky Shark Company Gear

Level 3 armor

Customized gear favored by Shark Company mercs in the field. Has been further customized with a dorsal fin and a tooth pattern on the arms.

Armor ✦ Light
Armor: +10 evasion, +3 mitigation
Enhancement: +3 Constitution
Properties: +1 Speed


Racestriped Armor (level 0 armor)

Nifey's Left-hand Man

Prosthetic

A prosthetic arm. Your opinion of it has much improved since you added your biography, as told by bright yellow arcane hieroglyphs, to the side.


Abilities[]

Non-combat[]

Work Your Magic

Utility

As interactions drag on, you steadily step up your charms and guiles until your target is absolutely infatuated with you.

Passive
Interpersonality

Effect: For each successful Interpersonality roll against a target, you gain a stacking +1 bonus to all subsequent Interpersonality rolls against that target until the end of the encounter. This bonus cannot exceed +5.


Lay It On Him

Utility

You leverage your good reputation with your listener and work your charms, ensuring their inability to resist.

Daily
Interpersonality
Target: One or more opponents

Effect: Your next Interpersonality roll is a critical success. Requires at least a +2 bonus from Work Your Magic.


Class features[]

Firearm Specialization

Class feature

You have extensive training and experience with virtually every sort of firearm.

Passive
Passive ability      Firearms

Effect: You may consider all firearms to have the Powerful keyword instead of their actual stat scaling keyword.


Level 1[]

Get Hyped!

Passive

You've never found anything half so invigorating as the dying screams of your enemies.

Passive
Passive ability
Trigger: You deal the killing blow to a foe

Effect: You gain a move action and immediately recover 5 HP.


Zappity

Attack

You instruct your left-hand man to fire a bolt of electricity at your foes.

At-will ✦ Slow, EMP vulnerability
Standard action      Blast 1 by 15
Target: All foes in blast
Attack: Dexterity vs. Reflex

Hit: 1d8+Dexterity EMP damage and slowed until the end of your next turn.

This ability's area is not obstructed by metal obstacles.


Improvised Artillery

Utility

You carefully gauge the distance to a faraway foe and, leaning back, fire a rocket at a high angle to maximize its range.

Recharge 3+
Minor action      Rocket launcher

Effect: Your next basic attack with a rocket launcher has +15 range until the end of your turn.


Level 2[]

Switcheroo!

Passive

Use ALL the weapons!

Passive
Passive ability      Explosives, Firearms, and Melee weapons

Effect: When you attack with one weapon type, you gain bonuses to attacks with other weapon types.

Explosives: Your next melee attack grants you +1 Armor evasion and deals an additional 1d6 damage until the end of your next turn.

Melee weapons: Your next explosives attack grants you +1 speed and deals an additional 1d4 damage until the end of your next turn.


Gotcha!

Passive

Can't catch me that easily!

Passive
Passive ability      Melee weapon
Trigger: A foe misses you with an attack

Effect: Your next melee attack until the end of your next turn is a free action.


Level 3[]

Super Mega Death Rocket

Ammunition

You stuff a specially crafted Super Mega Death Rocket, painted bright red and with a grinning mouth full of white shark's teeth, into your rocket launcher.

Daily ✦ Reload
Standard action      Rocket launcher

Effect: Your rocket launcher is reloaded. Your next attack with the rocket launcher will have its accuracy increased by 1, its radius increased by 1, will deal an additional 1d6 damage to all foes in its radius, will deal an additional 2d6 damage to any foes in its targeted tile, and is guaranteed to afflict Shellshock on all affected foes.