Gilles Bastien Level 2 Fleshsticher |
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Combat stats |
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Strength: 0 |
Contn.: 1 |
Hybrid pseudostats |
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Might: 5 |
Power: 6 |
Noncombat skills |
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Interpers.: 0 |
Survival: 0 |
Other stats |
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HP: 18 |
Speed: 6 |
Size: 1 |
Race: Human |
Armor (e/m): 7/0 |
Fort. (e/m): 1/1 |
Abilities[]
Level 1[]
Corpse Butchery - Medium Tier 1 Passive |
You stitch grotesque new forms out of the dismembered bodies of your foes. |
Passive ✦ Unlife |
You can raise zombies as an at-will action. You can create new raise-able corpses as long as they have a head, body, and locomotive mechanism. You can create Tiny, Small, and Medium, or Large sized undead abominations. This process takes 1d6 minutes per individual part involved. |
Zombie Creation: The corpse to be raised should have a head, body, and some kind of locomotive mechanism, and must have some flesh remaining. These zombies have half the hitpoints of the caster, do 1d4+caster's int in damage, and act independently on their owner's turn as long as the constroller is conscious. They can be given extremely rudimentary commands but are otherwise unintelligent and cannot speak. They do not need to be vocally commanded. Any one person can have their Intelligence in zombies at any time. Zombies die if their creator is killed, but continue to operate on their most recent orders under the effects of silences, anti-magic fields, and if their creator is unconscious, although in neither cases can they be issued new orders. |
Overwhelm Tier 1 Attack |
All must succumb and be saved! Bring the enemies of the Prophet low before Him! |
At-Will ✦ Magic, Unlife |
Places an Overwhelm mark on the target. Only one of each of Gilles' marks can be active at a time. Only one mark can be on any one target at a time. Marks do not need to be maintained, and their effects continue even if Gilles is rendered unconscious. This mark may be dismissed as a minor action or automatically if the target is rendered unconscious. |
Overwhelm Mark: This mark has multiple cumulative effects depending on the number of zombies adjacent to the target:
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Determining Adjacency: Any zombies in a close burst 1 around a target are considered adjacent. If the whole burst is filled, this extends to close burst 2 and so on. |
Protect Tier 1 Defense |
Come and lay down your lives for the holy Prophet! Spill your blood in defense of our salvation! |
At-Will ✦ Magic, Unlife |
Places a Protection mark on the target. Only one of each of Gilles' marks can be active at a time. Only one mark can be on any one target at a time. Marks do not need to be maintained, and their effects continue even if Gilles is rendered unconscious. This mark may be dismissed as a minor action but it will remain in effect if the target is rendered unconscious. |
Protection Mark: This mark has multiple cumulative effects depending on the number of zombies adjacent to the target:
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Determining Adjacency: Any zombies in a close burst 1 around a target are considered adjacent. If the whole burst is filled, this extends to close burst 2 and so on. |
Level 2[]
Corpse Explosion Tier 1 Attack |
You cause a corpse to shudder and then shatter outward in a vile explosion of gore. |
Encounter ✦ Magic, Unlife |
2d6 Unlife damage to all enemies within burst, all including allies area bathed in gore. |
Conduit Tier 1 Attack |
Give up your flesh to the will of the Prophet! Make yourself the conduit for His salvation! |
At-Will ✦ Magic, Unlife, Shadow, Nonsolid, Critical Straights |
Causes an undead creature which does not have a mark applied to it to pulse with shadow energy. If another undead creature you control and which has no mark applied to it is caught in the explosion, it triggers another Conduit explosion. This secondary explosion can trigger other Conduit explosions in the same way. The explosion has different effects based on how many Conduit explosions the target is ultimately exposed to. They are:
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Level 3[]
Major Enhancement ' |
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Daily ✦ Magic, Unlife |
Enhance one undead creature with one of the following properties. These are cumulative and unless otherwise indicated can be applied multiple times. The available enhancements are:
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Level 9[]
(WIP)
Advance Tier 1 Utility |
Go forth and spread the word of the Prophet! Bring sweet death to His enemies that they might be saved! |
At-Will ✦ Magic, Unlife |
If an undead creature you control moves towards the target on its turn, it gets an Advance mark until the end of its next turn. |
Advance Mark: Gives different effects based on the size category of undead. These effects are cumulative. The effects are:
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Levels[]
- Level 1 - N/A
- Level 2 - Allocation - 1 int 1 defense
Items[]
Backpack
Satchel
3x Dagger
3x Zombie Follower, 1x Zombie Weinerdog
5x Rations
1x Sleeping Roll
50 ft rope
3x bottles
Wand of Unwoven Deaths Tier 1 Weapon |
This wand warps the very nature of death, such that its slain victims bend to its master's whim before they even have a chance to fall to the ground. |
Weapon ✦ Main handed, Ranged only, Ethereal, Arsenic |
Power (Daily ✦ Undeath): Minor action. Raise the corpse of a slain enemy within 6 units as a zombie. |
Explosive Cloth Armor Tier 1 Armor |
This beautifully-woven set of cloth robes teems with power that defies the sorcerer's control. |
Armor ✦ Light |
Power (Daily ✦ Fire): Free action. You can use this action when you take non-physical damage. You and all enemies within close burst 2 take 1d12 Fire damage. |
Distorted Candlestick Tier 1 Item |
A candlestick with ornate but indecipherable carvings. It hums with power. |
This candlestick, when held in just the right way, emits an otherworldly light that illuminates the surroundings as well as any lit torch. |