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This page will be used for information regarding the campaign "Hooligan Misadventures."

Loot[]

Temple of Groid[]

Old Temple Robes

Level 1 armor

These garments have been worn down by the years, and are hardly "robes" anymore. Still, some vestige of power seems to remain in them, perhaps left from the arcane acts the wearers originally performed.

Armor ✦ cloth armor
Armor: +7 Evasion, 0 Mitigation
Enhancement: +1 Acrobatics, +1 Intelligence



Temple Guardian's Chain

Level 1 armor

Garments worn by the defenders of a now forgotten ruin. While old and worn, it provides decent protection.

Armor ✦ Chain Mail
Armor: +5 Evasion, 2 Mitigation
Enhancement: +1 Mitigation when Bloodied, +2 Movement Range when Ally is bloodied.



Unknown Ritual

Item

While you can tell this was some kind of ritual, you have no idea how to identify the ancient writing.



Groid's Box

Item

A small stone box containing the golem known as Groid.



Wyrdrock Castle[]

Bloodstained Scythe

Level 1 Weapon

Scythes are generally a farmers tool... Whoever made this apparently didn't get that memo.

WeaponComplex, Main-Handed, Iron
Hit die: 2d6Range: 1
Accuracy mod.: -1
Enhancement: +1 Dexterity or Intelligence, +1 Armor Penetration
Critical: Eviscerate: Deal an extra 1d4 damage per turn to target for the rest of the encounter.

Power ( ✦ Berserk): Encounter, You can make an extra attack after expending your standard action upon landing a solid hit.



Cultist's Token

'

A small chain of tiny bones, often used by occult practitioners to amplify their abilities.

All melee attacks deal an additional 1d3 Shadow Damage. Stealth attacks deal an additional 1d6 Shadow Damage.



Darata Fight[]

Unstoppable Phoenix Chain

Level 3 Armor

A set of enchanted chainmail which imbues the wearer with the aspect of the legendary reincarnating bird.

Armor
Armor: Chain Mail
Enhancement: +2 Mitigation against fire damage, +3 Mitigation against shadow or Death attacks.
Properties: +5 Evasion, +2 Mitigation, +1 Magic Mitigation

Power (Daily ✦ Resurrection, Group Heal): Reincarnate

After being knocked unconscious, you may flee the light with success being granted on a roll of 4 or 5 as well as 6.

Upon successfully fleeing the light, you may heal yourself and nearby allies by 1d6+Strength



Aghartian Mask

Utility

A strange metal mask worn by the necromancer Darata. Allows the user to walk among the dead.

Wearing this mask will allow the user to enter the Astral world. While here, they cannot physically affect the world, though they can see what is happening within it.

The longer you are in the spirit realm, the likelier it will be that the dead will be made aware of your presence and attempt to attack you.


Crimson Shard

'

A small stone of a dark, murky crimson color.


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