Intelligence is one of the four combat stats. An entity's Intelligence determines how intelligent it is. It should be noted that a character can be intelligent but uneducated, or vice versa, since education is a separate quantity. Intelligence increases an entity's proficiency with complex sorts of weapons (and usually, if your universe contains magic, its proficiency with magic as well) as well as to complete difficult mental tasks or to offer useful insight into a situation as well as its ability to resist illusions and deception in combat. Intelligence is used with several general combat skills.
Intelligence also increases the odds of getting a clue producing relevant information.
[Show/hide] Stats and skills v - t - e [Show/hide] |
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Strength ▪ Dexterity ▪ Intelligence ▪ Constitution ▪ (Prowess ▪ Cunning ▪ Might ▪ Power) |
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Grappling ▪ Lifting ▪ Throwing ▪ Charging ▪ Stealth ▪ Acrobatics ▪ Misdirection ▪ Insight |
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Interpersonality ▪ Trickery ▪ Survival ▪ Education ▪ (Professional skill) |