Craftsmen and Chimeras Wiki

Jek Litho

Level 2 Kingslayer

Sock

Combat stats

Strength: 4
Dext.: 1

Contn.: 2
Intel.: 1

Hybrid pseudostats

Might: 5
Prws.: 5

Power: 6
Cun.: 2

Noncombat skills

Interpers.: 0
Trickery: 0

Survival: 0
Education: 0

Other stats

HP: 21

Speed: 6

Size: 1

Race: Human

Armor (e/m): 7/0
Reflex (e/m): 2/2

Fort. (e/m): 4/2
Will. (e/m): 2/2

Jek Litho is a human with plain skin, brown hair, and brown eyes. His appearance lacks any distinct features aside from the eerie "forgettableness" of his physical being inherent in such a plain looking person.

Early life[]

Jek was born as the son of the king to the very small keep of Lithone. During the warmest part of his thirteenth summer, Lithone was subjugated by the greater neighboring kingdom. Within a year of the subjugation, the greater king sent an assassin to Jek's home to slay his parents over some variety of political altercation. One of the greater king's nobles was placed as ruler of Lithone. The greater king admitted Jek as squire to a knight of his King's Guard, priming Jek to later join the Guard and therefore forfeit his privilege to rule Lithone. As squire, Jek learned many defensive fighting techniques as well as proficiency with a bow. Over time, however, the knight -- whom Jek trusted greatly -- grew distaste for the flourishing squire, and believed it would be base to allow a Lithoan offspring to join the Knight's Guard.

Betrayal[]

The knight manipulated Jek into believing in a fictitious coup, which only Jek himself could complete. Jek’s task was to slay the king with a short sword in front of his court, signaling the beginning of the coup. The knight secretly plotted to expose Jek moments before the assassination, leading to his demise. In preparation, Jek began to obsess over regicide and researched royal assassinations extensively. Eventually this research led him to a book from the time before the plague about the god of disorder, and the assassin-to-be learned of an order of assassins whose equipment were empowered by the spilling of royal blood as an offering to the god. Intending to empower his own short sword, Jek whispered a prayer to the god of disorder before driving the weapon through his own royal hand. The weapon slid out, covered in blood, but nothing but a scream and searing pain marked the penetration.

Regicide[]

In the dead of Jek's eighteenth winter, and the day of the fictitious coup, Jek readied himself in the halls behind the king's court. Unbeknownst to Jek, the king had not shown up for court that day. Anticipating a diplomatic visit from a rival kingdom, in which he would be prompted to forfeit a failing war for a cause he believed in strongly, the king spent time to himself that day in contemplation. It is because of this that Jek found the king walking alone in the hall. Jek approaches the king and the sword slices through him like butter. Elation. Jek leaves the king, with his sword still inserted. He runs into the court, yelling "THE KING IS DEAD!". The court falls into a hush of disbelief... Jek searches around the room frantically for the members coup. He makes eye contact with the knight. Between the two of them, four very wide eyes. Jek runs back into the hall and withdraws his sword. The king, despite being very dead, bares no wound. The short sword is covered in blood. Jek flees. Rumors spread of the cause of the king's death. From belly ache to heavenly smite, no one suspected an assassin; no-one looks for Jek except the knight.

Abilities[]

Slayer

Tier 1 Passive

Jek takes advantage of enemies who turn their back on him.

Passive ✦ Martial
Passive ability

You can perform an additional attack of opportunity when an enemy triggers attacks of oppurtunity.



Breathing Room

Tier 1 Passive

...

Passive ✦ Martial
Passive ability

Your damaging abilities deal an additional 1d6 + Str damage for every turn that passes without taking any damage, up to a maximum of 3d6 + 3Str damage.



Counter Attack Stance

Tier 1 Stance

You position yourself for a vicious counterattack.

At-Will ✦ Martial, Counter
Standard Action      Melee weapon
Target: One ally and self

When a foe attacks you or the targeted ally while within your attack range, make the following attack against that foe: Accuracy vs. Armor, Hit: 2[W] damage.

Note: This ability can be telegraphed or untelegraphed. Enemies can only tell you are poised to counter attack if telegraphed.



Gruesome Violence

Tier 1 Modifier

Trained in intimidation and crazed in the heat of battle, Jek's attacks are horrifying to behold.

At-Will ✦ Intimidation
Minor action
Target: One creature
Attack: Intimidation vs. Will

Attack Modifier: Your next attack has the "gruesome" modifier; non-target adjacent enemies suffer an Accuracy vs Will roll to flee and enemies must succeed a Will check in order to approach you until your next turn.

Special: If a "gruesome" ability crits or kills, rolls to flee or fail approaching get an extra attempt to succeed.



Pursuit Strike

Tier 1 Attack

Escape from Jek is not an option.

At-Will ✦ Martial, Counter
Standard Action      Melee weapon
Target: One enemy
Attack: Accuracy vs. Armor

Hit: 1[W] damage and target cannot use a 5 foot step to evade attacks of opportunity until your next turn.

Special: This ability can be used for attacks of opportunity. If so, enemy is not slowed but you may pursue for an equal distance of their movement as an immediate reaction.



Assassinate

Tier 1 Attack

Jek suppresses an enemy in order to perform a coup de grâce.

Encounter ✦ Martial, Counter
Standard Action
Target: One enemy
Attack: Accuracy vs. Fortitude

Hit: Enemy is suppressed until the beginning of your next turn. If you do not take damage, move, or suffer action-impairing effects before the beginning of your next turn, the target takes 3[W] damage.


Equipment[]

Short sword of Disorder

Tier 1 Weapon

A shortsword blessed by the god of disorder.

WeaponVersatile, One-handed
Hit die: 1d6
Accuracy mod.: +1
Properties: Attacks with this weapon leave no physical wounds in the victim's flesh.