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This rulebook is intended as a supplement the Craftsmen and Chimeras Rulebook. It was last updated during version 2.

Introduction[]

This setting rulebook will define the equipment used in campaigns that take place in a medieval setting. Details involving currency, non-equipment items, magic, or magical items and equipment belong in a more specific handbook. As such, it will be relatively short and is not meant to provide a full setting by itself.

Equipment[]

Armor[]

In this setting, "type A" armors are known as cloth armor, "type B" as leather armors, "type C" as chain armors, and "type D" as plate armors. Plate armors provide defenses as if they are 1 item level higher than they actually are (e.g. level 0 plate armor provides 5 evasion and 4 mitigation), but requires at least 5 Strength to equip.

The basic types of armor at item level 0 follows.

Cloth armor

Level 0 armor

A set of very light clothes that provides supreme maneuverability.

Armor
Armor: +7 evasion, 0 mitigation



Leather armor

Level 0 armor

A set of well-made but basic leather armor.

Armor
Armor: +6 evasion, +1 mitigation



Chain mail armor

Level 0 armor

A shirt of interlinked chain rings. It's sure to protect the wearer from harm.

Armor
Armor: +5 evasion, +2 mitigation



Plate mail armor

Level 0 armor

A suit of heavy plate mail. Though it's heavy, it provides unmatched protection from attack.

Armor
Armor: +5 evasion, +4 mitigation

This armor requires 5 Strength to wear.


Shields[]

Shields are a type of armor that can be held in a character's off-hand (i.e., the non-dominant hand) for a slight defense bonus. Shields do not have item level. There exist two common varieties of shields: bucklers, which are smaller but easier to use, and shields, which are larger but harder to use.

Buckler

Shield

A small, reinforced wooden buckler. It's lightweight and should help you safely deflect attacks.

Armor ✦ Off-hand
Armor: +1 evasion



Shield

Shield

A large, heavy shield. It should provide great defense against attacks.

Armor ✦ Off-hand
Armor: +1 evasion, +1 mitigation

This shield requires 5 Strength to use.


Weapons[]

Weapon typeHit dieAcc. mod.RangeKeywords
Club1d6+11Strong, One-handed
Dagger1d4+11, 5Cunning, Thrown, One-handed
Javelin1d6+110Strong, Thrown, Main-handed
Mace1d8+01Mighty, Main-handed, Carbon
Spear1d8+01Prowessed, Main-handed
Greatclub2d4+01Strong, Two-handed
Morning Star1d10-11Mighty, Two-handed
Quarterstaff1d8+01Cunning, Two-handed
Battleaxe1d10-11Strong, Main-handed
Handaxe1d6+11, 5Strong, One-handed
Longsword1d8+01Prowessed, Main-handed
Scimitar1d8+01Dextrous, Main-handed
Short sword1d6+11Prowessed, One-handed
Throwing hammer1d6+11, 5Strong, Thrown, One-handed
Warhammer1d10-11Mighty, Main-handed
War pick1d8+01Prowessed, Main-handed
Falchion2d4+01Prowessed, Main-handed
Glaive2d4+02Prowessed, Two-handed
Greataxe2d6-11Strong, Two-handed
Greatsword1d12-11Mighty, Two-handed
Halberd1d10-12Prowessed, Two-handed
Longspear1d10-12Prowessed, Two-handed
Maul2d6-11Strong, Two-handed, Lead
Bastard sword1d10-11Prowessed, Main-handed
Katar1d6+11Cunning, One-handed
Rapier1d8+01Dextrous, Main-handed
Hand crossbow1d6+110Dextrous, Main-handed
Sling1d6+110Dextrous, Two-handed
Crossbow1d8+015Dextrous, Main-handed
Repeater1d6+115Dextrous, Main-handed
Longbow1d10-120Prowessed, Two-handed
Shortbow1d8+015Dextrous, Two-handed
Shuriken1d4+26Thrown, Cunning, Main-handed
[Unarmed]1d4+11Prowessed
[Improvised weapon]1d4+01, 5*

*Keywords of improvised weapons to be assigned at the DM's discretion