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Mugdor "Mugdor" |
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Combat stats |
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Strength: 8 |
Contn.: 4 |
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Hybrid pseudostats |
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Might: 20(18) |
Power: 18(16) |
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Noncombat skills |
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Interpers.: 2 |
Survival: 0 |
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Other stats |
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HP: 27 |
Speed: 6 |
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Size: Large |
Race: "Giant" |
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Armor (e/m): 7/2 |
Fort. (e/m): 8/4 |
Items[]
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Magnificent Robes Level 1 armor |
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An exquisite silk robe, dyed a deep purple, with silver thread embroidery. It enhances the magical power of its wearer. |
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Armor ✦ Robes |
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Power (Encounter ✦ Magic, Water): Water Nova: Standard action. All foes in radius 2 are pushed back 2 tiles and take 2d4 true Water damage. |
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Mugdor Whackdor Level 1 weapon |
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A small swamp tree, stripped of its branches, used as a club by the giant Mugdor. |
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Weapon ✦ Two-handed, Strong |
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Power (Encounter ✦ Magic, Earth, Zone): Standard action. You conjure magical mud in radius 2, slowing all foes while they remain in the mud. This zone can be sustained as a minor action. |
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Note: This weapon is too large to be used by characters who do not possess Grip of the Titan. |
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Mugdor Protectdor Level 1 armor |
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A huge set of mismatched, dented platemail. |
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Armor |
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This armor requires 5 Strength to use. |
Abilities[]
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Mindrot Passive |
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Your abilities wear away the minds of your opponents. |
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Passive ✦ Magic, Mind |
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Your abilities with the Mindrot keyword deal Mind damage in Intelligence reduction rather than HP damage. |
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Intelligence lost is ⌊(Damage + 1d2)/4⌋. |
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Enhancement Adaptability passive |
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A club? Of course I know how to use a club! |
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Passive ✦ Magic, Mind |
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You can choose to redirect enhancement bonuses to offensive stats on weapons and armor to intelligence as long as you have more than 5 of the original stat. |
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Fading Away passive |
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Something about him seems wrong for this world. |
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Passive ✦ Magic, Void |
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After 2 weeks of living in a body, you lose 1 constitution per day. |
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Exert Utility |
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You channel massive power through your body, at the expense of its vitality. |
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At-will ✦ Magic |
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You permanently gain X Intelligence, up to your Constitution + 5. Next time your Intelligence is checked for an ability or difficulty check, or next time this ability is cast, permanently lose X Constitution. Use this ability only when you would be permitted to perform a standard action. |
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Soften Attack |
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You soften the target's mind. |
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At-will ✦ Magic, Mind, Mindrot, Stun |
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Hit: 1d8 + Intelligence Mind damage. If the target has -2 or less Intelligence, it is stunned. |
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If in melee range (with the assumption that physical contact is made), instead deal 1d10 + Intelligence Mind damage. If the target has -5 or less Intelligence, it is stunned. |
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Control Utility |
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They didn't need that turn, anyway. |
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At-will ✦ Magic, Mind, Mind Control |
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You may control the foe for the duration of its stun, but may only perform basic actions. |