Craftsmen and Chimeras Wiki

Pietr Vasily

The real guy

Combat stats

Strength: 0
Dext.: 0

Contn.: 0
Intel.: 10

Hybrid pseudostats

Might: 10
Prws.: 0

Power: 10
Cun.: 10

Noncombat skills

Interpers.: 5
Trickery: 0

Survival: 5
Education: 0

Other stats

HP: 15

Speed: 6

Size: Medium

Race: Human

Armor (e/m): 7/0
Reflex (e/m): 0/0

Fort. (e/m): 0/0
Will. (e/m): 5/0

Pietr Vasily

The best guy

Basic information

Birth name

Pietr Vasily

Birthplace

Westwold

Birth date

45 years ago

Personal and Family Information

Religion

Westwolder

Residence

None

Spouse

None

Children

None

Parents

Unknown, Father Beaches (Adoptive Father)

Characteristics

Race

Human

Age

45

Height

5'8

Eyes

Brown

Hair

Greying

Pietr Vasily is a healer and pacifist with a legendary weapon.

Biography[]

Pietr Vasily, a stocky man with a stubbled face and an odd accent, is an ascetic hailing from a far corner of a kingdom, distant from the edicts of more secular rulers. Forty-five years before the present day, during a great storm in which the sky itself seemed to tremble, he appeared before the door of the church of a small order of priests and monks. He did not cry despite the pouring rain. The priesthood raised him as a member of their own and taught him strict pacifism. When he reached the age of nineteen - adulthood, according to their beliefs - they send him to seek his fortune with only a few days' rations, the clothes on his back, and a particular blade. They told him to return only after the coming of the Man Who Is Eyes.

His blade is his only enduring possession. It is fifteen meters tall and waved like a flamberge. On its edges, both supernaturally sharp, are spikes in the shape of weeping men and women, arms apparently raised to the sky. They are known to cry blood during lunar eclipses. On the blade's hilt is engraved "TEAR DOWN THE FALSE GODS AND GAIN REVENGE" in the ancient tongue of the demons, which is known to men as the Black Tongue. The phrase cannot be uttered, as it silences the heart of whomever speaks it, and even to look on it is to know the fear of ancient man when first he set eyes upon the eldritch horrors that govern him. It is said that at the end of days the One That Breathes Madness will melt down the sword and recast it into a scalpel, and extract from nature her secrets, and that on that day hope will end, for the secrets of creation will be laid bare before the eyes of alien gods.

Until then, Pietr is its caretaker.

Items[]

Eschatal Blade of the Secretkeeper

Heirloom weapon

An enormous flamberge. It is twenty six ten thousandths of a league long, and supernaturally light. Its edges stay sharp without maintenance and are edged with spikes in the shape of weeping men and women, arms raised skyward. The blade's hilt carries an engraving in an unknown language.

WeaponTwo-handed, Mighty
Hit die: 2d6
Accuracy mod.: -1

Power (Daily ✦ Fear): Standard action. You raise the blade's hilt for all to see. You and your allies gain +5 to intimidation checks until the end of the round.

Spikes weep blood during lunar eclipses.

Cannot be destroyed until the Coming.

Anyone who successfully reads the blade's text dies instantly.


Abilities[]

Non-Combat[]

Herald of the Next Age

Utility

Your journey will not be at an end until the foreseen coming.

Passive ✦ Magic
Passive ability

You cannot be put to rest until the coming of the Man Who Is Eyes. Until this time, if you are killed in combat, you reappear at the location of your weapon on the next new moon. By coincidence, nobody notices you arrive.


Pacifist

Utility

Your oath is heavy upon your shoulders, but it has taught you certain talents.

Passive ✦ Interpersonality
Passive ability

You gain +5 to Interpersonality rolls made to avoid combat.


Combat[]

Viridian Suffusion

Class Feature

You are an avowed pacifist, and can do no harm.

Passive ✦ Life
Passive ability

All damage you do is life damage. Life damage you do can heal an ally up to 1.5 times their base hit points.


Blood Charges

Passive

"I've never understood why some people are squeamish around blood."

Passive
Passive action

You can gain Blood Charges, which can be expended to grant special bonuses to your abilities.

Your Blood Charges persist across encounters.


Wade in Blood

Class Feature

Your robes are steeped in the blood of the innocent and the damned alike.

Passive ✦ Life
Passive ability

When a foe you are fighting dies or an ally suffers a solid or critical hit, you gain a blood charge.


Blood Gout

Passive

Your unholy weapon rends those it contacts.

Passive
Passive action

Dealing the final blow, a critical hit, or healing above your maximum to a target causes its blood to explode, creating difficult terrain in radius 1 about the target and in 3 tiles in a straight line away from you, dealing 2 life damage to any foes or allies in either area, and granting you a Blood Charge.

Blood Charge: Heals you for 1d4 per Blood Charge expended.


Disembowel

Attack

You hack at your enemy's gut ferociously, aiming to cut loose his bowels and deal a slow, painful death.

At-will ✦ Martial, Exploding dice
Standard action
Target: One target
Attack: Weapon vs. Physical defense

Hit: 1[W] damage.

Blood Charge: Deals base weapon damage per charge consumed.


Call of Madness

Attack

His daughter picked his eyes clean with a fork. His son shattered his knees with a pan. His wife carved out his heart with the meat knife. Only then could old Goodheart enjoy his meal in peace.

Encounter ✦ Martial, Mind
Special: You may expend blood charges to add enemies to this effect. Make an attack vs. Willpower to do this.
Standard action
Target: All allies within 10 tiles of a target
Attack: Weapon vs. Physical defense

You raise your maddening weapon high and plunge it into your target. Everyone targeted must use their next turn to deal as much damage to the target as they possibly can. All damage dealt as a result of this is converted to life damage. Negative effects are converted to positive equivalents.


Impale

Attack

You mercilessly drive your sword through the target's body and into a nearby wall, fully impaling them. Driven half-mad, the victim drives themselves further upon the sword, worsening their situation.

Encounter ✦ Martial, Mind
Standard action
Target: One target
Attack: Weapon vs. Physical defense

You impale your target on a nearby piece of terrain, dealing 2[W] damage. The target must spend a standard action to disentangle themselves unless you remove the sword yourself. If they do not do so, they continue to take 1[W] damage from you every turn.

Your target must be adjacent to a suitable piece of terrain for this to take effect.