Craftsmen and Chimeras Wiki

Biography[]

Sanden Swayn

Sanden nohelm

Basic information

Birth name

Sanden Swayn

Birthplace

Tilmouth, Cendizan Empire

Birth date

67 Fall 64

Personal and Family Information

Religion

Demiurgism

Residence

Tilmouth (former)

Spouse

Yaha of Orion (alleged paramour)

Parents

Gregon Swayn (father)
Lanina Swayn (mother)

Relatives

Ander Swayn (brother)

Characteristics

Race

Human

Age

21

Height

6'2"

Eyes

Brown

Hair

Lavender (dyed)
Brown (natural)

Other features

Facial scar

Education and Occupation

Education

Moderate

Occupation

Outlaw

Sanden Swayn is a runaway of noble birth, the younger son of the Swayn family. He fled his home in Tilmouth amid allegations of homosexual activity and death threats and now lives as a bandit.

Early life[]

Sanden was born to Gregon and Lanina Swayn, a powerful noble family in Tilmouth. He had one older brother, Ander, with whom he grew up. His brother was rumored to have violent tendencies, which were suspected to have included frequently menacing and fighting Sanden.

While growing up, Sanden was virtually inseparable from his best friend, Yaha of Orion, a boy from a poor family. For his friendship with a poor boy he was frequently mocked, especially by his brother.

Adolescence[]

As Sanden grew up, rumors started that he had developed an intimate relationship with his friend Yaha. Amid these rumors, he faced frequent mocking and even the occasional violence, especially from his brother (though Ander never seemed to face any consequences for his actions).

In rebellion against his family, Sanden refused to continue his education and began to live and work alongside Yaha in the marketplace. The rumors about Sanden's and Yaha's intimate relationship only intensified after word of this arrangement spread.

Leaving Tilmouth[]

After only a few months of Sanden's leaving home, Ander came looking for him with his greatsword in tow, and found him. Ander minced no words and immediately attacked his brother and Yaha, apparently with intent to kill. Ander killed Yaha almost immediately. The two brothers then struggled briefly, and Sanden escaped with his life and a long scar across his face and the side of his head.

After treating and stitching up the wound, Sanden decided that Tilmouth was no longer a safe place for him to live. He took his armor and axe and left the city for good, vowing he would someday have revenge.

Sanden then became a bandit and made his living in the Avian Fields outside Tilmouth. There he seeks retribution against Tilmouth for his harassment by attacking its trade and military caravans. In particular, he keeps an eye out for his brother in hopes that he may one day inflict the same pain his brother inflicted upon him.

Sanden is very interested in obtaining knowledge regarding a resurrection ritual, which he hopes to conduct in order to resurrect Yaha. In the meantime, he collects money, other rituals, and ritual ingredients, hoping that these things may be of aid in completing the resurrection ritual.

Personality[]

Sanden remains almost permanently jovial and friendly, even despite the events of the past and his refusal to forget them and move on. To strangers and even most friends, he will only rarely discuss his larger plans in life (i.e., the taking of vengeance against his brother and completing the resurrection ritual for Yaha), and will prefer to dodge any questions about such plans. He pays little heed to most notions of morality, just as one might expect of a bandit, though he does try to avoid bringing harm to those he sees as good and may occasionally go out of his way to help someone.

Appearance[]

Sanden is relatively tall, and his lavender-dyed hair only helps make him stick out in crowds. His almost-always smiling face and brown eyes, by comparison, are rather plain, though not unattractive. He is well-known to move with almost superhuman grace, even in the midst of the bloodiest battle. These traits tend to lead Sanden to be unfortunately predisposed to what seems to be unwanted female attention.

Character sheet[]

Sanden Swayn

Level 1 Brute

Sanden helm

Combat stats

Strength: 4
Dext.: 0

Contn.: 5
Intel.: 2

Hybrid pseudostats

Might: 6
Prws.: 4

Power: 6
Cun.: 2

Noncombat skills

Interpers.: 7
Trickery: 0

Survival: 2
Education: 3

Other stats

HP: 30

Speed: 6

Size: 1

Race: Human

Armor (e/m): 5/4
Reflex (e/m): 5/5

Fort. (e/m): 7/5
Will. (e/m): 6/5

Resist 1 Death

Sanden Swayn is a bandit.

Equipment[]

Reaper's Burgonet

Heirloom accessory

This magnificent burgonet, fashioned of pure umbrite with gold trim, can sap its wearer's strength in a time of need and convert it into life with a pale, otherworldly glow.

Accessory ✦ Umbrite
Properties: Resist 1 Death

Power (Passive): While at or below 0 HP, you lose 1 Strength and an additional point of Strength per 5 points of HP you lose beyond 0. You still flee the light but cannot fall unconscious or die. This effect will end if you are knocked prone or stunned.



Heavy Sickle

Level 0 weapon

This heavy weapon seems to be a cross between a sickle and an axe. It looks incredibly painful.

WeaponMighty, Two-handed, Arsenic
Hit die: 1d12
Accuracy mod.: -2



Riveted Breastplate

Level 0 armor

This heavy steel breastplate is simple but sturdy, and should offer superior protection.

Armor ✦ Plate mail
Armor: +5 evasion, +4 mitigation

This armor requires 4 Strength to equip.


Non-combat abilities[]

Morbid Obsession

Utility

Your obsession with the resurrection ritual has led you to develop a talent for ritual magic.

Passive
Other

You may add your Strength to your Intelligence for all ritual-related rolls, and are capable of memorizing virtually any ritual associated with death.



Jarring Appearance

Utility

As the person you're talking to adjusts to the rather unusual color of your hair, they don't pay a whole lot of attention to what you're saying.

Encounter
Interpersonality

Your first Interpersonality-related roll of any social encounter becomes a 6 if it was a 3 or lower.


Combat abilities[]

Level 1[]

Tornado Dance

Attack

You swing your axe in a wide arc about you, hitting nearby foes.

At-will ✦ Martial, Mark, Life
Standard action      Radius 1
Target: Up to three foes in radius
Attack: Weapon vs. Physical defense

Hit: True damage equal to your Might, and you mark the foe.

You take 1 Life damage for each foe hit by this attack. If you have less than 0 HP, you take an additional 4 Life damage for performing this attack.



Evil's Downfall

Attack

You leap forward to strike down a nearby foe.

At-will ✦ Martial, Movement
Full action      Melee weapon
Target: One foe
Attack: Weapon vs. Physical defense

Hit: Weapon damage.

Move up to ⌊your speed/2⌋ before making this attack. You do not take attacks of opportunity from foes whom you have marked during this movement.


Level 2[]

Deadly Fang

Attack

You slam your weapon into the ground, sending two bolts of dark energy at distant foes.

Encounter ✦ Magic, Mark, Death, Life
Standard action      Radius 6
Target: One or two foes in radius
Attack: Might vs. Magical defense

Hit: 1d8+Might Death damage, marked.

While below 0 HP, you take 1d6 Life damage per foe hit by this attack.

This attack does not trigger attacks of opportunity from foes you have marked.


Level 3[]

Calamitous Rhythm

Attack

Your ears catch a short excerpt of the rhythym of battle, and you let your body move to the dance.

Daily ✦ Magic
Variable action

You repeat an ability you used on the previous turn, with an enhanced effect:

  • Tornado dance: Area extends to radius 3, targets up to 9 foes in radius, and you take 5 Life damage.
  • Evil's Downfall: Instead of moving ⌊your speed/2⌋, you shift your speed before making the attack, and the attack targets a second adjacent foe as well.
  • Deadly Fang: The attack's damage is increased to 1d12+Might Death damage, can target up to three foes in its radius, and provokes no attacks of opportunity.