Darth Malachus Sith Lord |
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Basic information |
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Birth name |
Mellik |
Birthplace |
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Birth date |
1081 ABY |
Personal and Family Information |
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Religion |
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Political associations |
Darth Plasserae's Sith (briefly) |
Parents |
Rhiell (mother) |
Relatives |
Lancade (brother) |
Characteristics |
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Race |
Human |
Age |
42 |
Height |
5'11" |
Eyes |
Brown |
Hair |
Black |
Other features |
Dark side-induced suspended aging |
Education and Occupation |
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Education |
Extensive |
Alma mater |
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Occupation |
Sith Master |
Affiliations |
Darth Plasserae (master) |
Term |
1114 ABY - present |
Darth Malachus (originally named Mellik, sometimes reviled as Malachus the Malicious) is a Sith Lord in Darth Khagan's Sith Order. She was initially discovered by the Sith after using her nascent Force powers to murder her parents and several others in a fit of rage in her teens. She served as a Sith inquisitor for many years before she was asked to act as an instructor for new apprentices at the Sith Academy.
Early life[]
Mellik was born in 1081 ABY on Mygeeto to Rhiell and Andren, a pair of Human refugees fleeing a civil war on a nearby planet. She had a younger brother, Lancade. Her family's poverty and the lack of compassion possessed by the Muun ensured that Mellik's childhood was spent in misery.
By the time she reached her teens, Mellik was openly hostile to the Muun and had become a remorseless petty criminal. Her crimes escalated in severity as her Force sensitivity began to manifest in the form of uncontrolled telekinesis and an aura that made her very presence deeply discomforting to anyone nearby.
The ostracization brought on by her uncontrolled Force powers combined with a lack of understanding of what was happening led Mellik to become prone to fits of blind rage. Such fits caused even her parents to fear her. During one particularly intense fit, Mellik murdered both of her parents and three nearby Muun. News of the murders traveled quickly around Mygeeto, and eventually caught the attention of the Darth Plasserae. Darth Plasserae rushed to Mygeeto to kidnap what he saw as a promising apprentice before the Grand Imperium of the Sith would be able to recruit her.
Apprenticeship[]
Mellik was apprenticed (initially against her will) to Darth Plasserae, who took her to Morrishim for training. After Plasserae explained to her the nature of the Force and told her of the similarity of their powers, Mellik became much more receptive to his teaching and was introduced to the dark side of the Force.
As Mellik's power grew, so did her disagreements with her master. In particular, she did not agree with the concept of the Rule of Two and despised giving in fully to the fits of rage as her master urged. Soon after Plasserae named her Darth Malachus, she abandoned him and left for Coruscant in search of the remains of the Jedi Order.
Brush with the light side[]
On Coruscant, Mellik encountered Jedi Master Josen Autre and confessed her murders and training in the dark side to her before begging for training in the light side. Josen brought Mellik before the Jedi Council to present her case, and the council chose to accept Mellik in hopes of harnessing her destructive nature before it could harm any more innocent people.
While training to become a Jedi, Mellik grew frustrated with her teachers' unrelenting insistence that she control her anger, a task she found insurmountable. This frustration was compounded by the corruption Mellik noticed within the Jedi Council, and fueled a fit of rage that led to Josen's being severely wounded. This fit caused Mellik's expulsion from the Jedi Order. Having had her fill of the light side, Mellik reassumed her identity as Darth Malachus and left for the Sith Academy on Korriban.
Inquisitordom[]
Upon arrival at the academy, Malachus was temporarily made an apprentice under Darth Einereem before it became apparent that her command of the force clearly surpassed that of her master. The Academy requested a demonstration of her abilities, the results of which led them to promote Malachus to a Sith Inquisitor.
Darth Malachus served the interests of the Dark Order of the Sith from the shadows for a great many years, engineering favorable relations with rival governments where she could and unfortunate accidents when she could not. Her natural talent for the line of work was noted by the Academy.
During this time, Malachus's extensive use of her Force abilities led her eyes to change color to orange, prompting her to fear the premature aging often experienced by those who made frequent use of the dark side of the Force. She experimented with her abilities until she discovered how to sustain a person's life force, and managed to halt her body's natural and unnatural aging alike.
Further work with the Sith Academy[]
In 1114 ABY, the Academy offered Malachus a position as Sith Master at the Academy, so that she may train new Sith Inquisitors. Malachus accepted their offer and quickly earned a reputation as a ruthless but effective master.
Equipment[]
Darth Malachus Level 1 Sorcerer |
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Combat stats |
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Strength: 0 |
Contn.: 2 |
Hybrid pseudostats |
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Might: 8 |
Power: 8 |
Noncombat skills |
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Interpers.: 4 |
Survival: 0 |
Other stats |
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HP: 21 |
Speed: 6 |
Size: 1 |
Race: Human |
Armor (e/m): 7/0 |
Fort. (e/m): 2/2 |
Darth Malachus's Lightsaber Weapon |
An intricate lightsaber, polished well enough to serve as a mirror. Any apprentice at the Sith Academy would recognize the claw-shaped emitter and orange blade in an instant. |
Weapon ✦ Main-handed, Powerful, Thrown |
Basic Power Cell Level 0 item |
A standard lightsaber power cell, favored by those who do not make frequent use of their lightsabers. |
Enhancement: +0 Intelligence, +0 to all damage |
Sith Lord's Vestments Level 0 armor |
A set of well-made black robes and cloak worn only by Sith who have earned their title as a Sith Lord. |
Armor |
Abilities[]
Life-Siphon Passive |
Ever since your Force powers manifested, people who get close to you have felt an unshakable discomfort, or even physical pain. Your training has intensified this power so that it is capable of draining the life force of your foes and returning it to you. |
Passive ✦ Force, Aura, Biological |
Effect: At the end of each of your turns, all foes in radius 4 take 1 true Biological damage. Foes in radius 2 instead take 2 true Biological damage. You or an ally of your choice is healed for the damage dealt by this ability. |
Note: This ability can be deactivated or altered to inflict true Psychological damage (and losing its ability to heal) as a free action. |
Crush Attack |
You use your telekinetic abilities to bring a crushing force down upon your foe. |
At-will ✦ Force |
Hit: 1d8+Intelligence damage. |
Solid hit: The target is also knocked prone. |
Playthings Attack |
You use your telekinetic powers to fling your foes about as if they were playthings. |
Recharge 5+ ✦ Force |
Hit: 1d4+Intelligence damage, and you push or lift your foe up to (difference between attack roll and defense, up to 6) tiles. |