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Judal

Sith warrior

Darth Pyrhus

Basic information

Birth name

Judal

Birthplace

Taris

Birth date

1097 ABY

Personal and Family Information

Religion

Sith

Political associations

Darth Khagan's Sith Order

Parents

lord Valaden Arryn(father), Vienna Arryn (mother)

Relatives

Two older brothers, both foot-soldiers fighting for the Sith.

Characteristics

Race

Human

Age

23

Height

6'3"

Eyes

Blue, Orange (sith)

Hair

Blond

Other features

Bald, tan skin

Education and Occupation

Education

Extensive

Alma mater

Sith academy

Occupation

Sith Acolyte/Inquisitor

Notoriety

Judal is the youngest and only Force-sensitive child of lord Valaden, a powerful Sith. He is currently a member of the Dark Order of the Sith ruled by Darth Khagan, and an apprentice to Darth Malachus

Early Life[]

Judal was born the third of three sons to lord Valaden, a prominent Sith lord who was among Darth Khagan's inner circle of followers. Judal's early life was spent living within their enclosed mansion on Taris, a system that his father had been placed in charge of along with a few other powerful Sith lords. He was very close to both of his older brothers, who acted as his surrogate caretakers due to the constant absences of his father and his mother's reclusive and eccentric habits, though all three of them were completely ignored by their father as none of them had displayed any Force sensitivity.


Discovery of Force powers[]

When he was eight years old, both of Judal's older brothers were ordered by their father to join the military in service of the Sith cult due to their lack of Force sensitivity. Judal was left virtually alone in the estate, with only his sporadically present mother and the servant droids that maintained the mansion.

It wasn't long after this that Judal's mother fell ill with some strange disease. Valaden spared no expense in trying to find a way to treat her condition, and as a last resort ended up calling upon the services of a fellow Sith who had been known to dabble in strange magics and ancient Sith alchemy. The Sith did indeed save Vienna Siben's life, but she changed drastically afterward, confining herself to her room and developing a strong disconnect from reality, often speaking to apparitions no one else could see and wandering around the estate in the middle of the night.

Not long after, at the age of nine, Judal displayed Force sensitivity for the first time when he destroyed two servant droids in the mansion by accident. His father immediately prepared Judal for training, quietly ecstatic that one of his children had finally shown potential. He trained his young son on his own for a year before escalating conflict with opposing factions in the One Empire diverted Valaden's attention. Judal was sent to the Dromund system, seat of the ancient Sith empire and the current site of many archaeological digs meant to uncover ancient relics and technologies, where he was placed under the tutelage of a powerful overseer in order to continue his training.

Training under overseer Hark on Dromund Fels[]

Judal was taken to the arid world of Dromund Fels, where he was placed under the care of the Sith overseer Hark along with a little over a dozen other force-sensitive children. They were given beds, food, each other's companionship, and a new home within the fortified estate which Hark controlled. It wasn't long before the children began their tutelage under their new caretaker, the purpose of which was to prepare them to eventually be sent to Korriban to train as true Sith and join Darth Khagan's regime of Force users. While first enraptured by their decadent and comfortable surroundings, the children quickly learned that the peaceful and refined appearance of both their master and his estate were quite deceptive.

During the following years they learned martial arts, swordsmanship, strategy, history, and the secrets of the Force. They were also taught to survive in the hostile and arid stretches of land around their caretaker's estae for long periods of time. Above all they learned not to trust one another, as Hark would often pit his charges against each other in elaborate and oftentimes cruel games. Judal was accustomed to comfort and emotional hardship but not the harsh lessons he began learning on Dromund Fels, and often found himself at a disadvantage. However, he did learn not to trust any of the other children, especially after a betrayal by another child he thought of as a friend, and more than any of the others he excelled in swordsmanship. While his force powers were not quite as developed and his constitution weaker than his peers, he would often stand on top during martial lessons and began learning advanced lightsaber forms before any of the other pupils, even receiving private combat lessons from the overseer. Hark suggested Form II for Judal, but the boy often felt frustrated by the technique's more conservative nature and instead chose to focus on the more aggressive, strength-oriented style of Djem So. By the time he was 22 years old, Judal was selected to go to Korriban to receive advanced training and undergo his final trials.

Acolyte on Korriban[]

Judal traveled to Korriban along with two other prospective Sith who had attained the honor, though he was the only one of the three to survive more than two months within the academy. He continued to advance his skills with Form 2 lightsaber techniques using the practice sabers provided to the acolytes, and his skills gained him some attention from the masters and overseers that ran the academy. He was eventually placed under the instruction of lord Malachus, one of the higher ranking instructors of the academy, and by the time he had turned 23 he was preparing to undergo his final trials and become Sith.

Apprenticeship to Darth Malachus[]

Judal completed his trials and was taken on as an apprentice to Darth Malachus along with another twi'lek acolyte, Sienn'Teksa. His first mission was to aid a Moff in reclaiming the Dread Star, a powerful space station, from a group known as the Workers Liberation Front. He managed to accomplish this along with his allies by brokering a treaty with the WLF leader, a rogue former Jedi, but in doing so gave away three of the One Empire's outer rim planets.

Forced to go into hiding in order to escape the One Empire's ire along with his allies, he was ordered to meet his master on Toong'l. However, a battle against an imperial corvette caused the Sith ship the group was using to crash onto the planet. Decising to brave the poisonous wastes, they encountered a group of mandalorian bounty hunters sent to kill the rogue group. During the fight Judal was hit directly by a mandalorian warrior's flamethrowers, and suffered grievous third-degree burns on the entirety of his body. He was placed into a bacta-tank by his companions, who continued their journey with the maimed Sith in tow.

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Judal's Lightsaber

Judal

Sith Warrior

Darth Pyrhus

Combat stats

Strength: 6
Dext.: 0

Contn.: 4
Intel.: 0

Hybrid pseudostats

Might: 6
Prws.: 6

Power: 6
Cun.: 0

Noncombat skills

Interpers.: 0
Trickery: 6

Survival: 0
Education: 4

Other stats

HP: 27

Speed: 6

Size: 1

Race: Human

Armor (e/m): /
Reflex (e/m): 4/4

Fort. (e/m): 7/4
Will. (e/m): 4/4

Equipment[]

Judal's Cross-guard lightsaber

Heirloom Weapon

The lightsaber constructed by Judal Arryn. The grip and pommel resemble that of a longsword, an ancient weapon that predated the lightsaber, and completes the image given by the twin secondary plasma blades that extend from the emitter.

WeaponMain-handed, Powerful
Hit die: 1d10Range: 1
Accuracy mod.: -1
Properties: +1 evasion against melee attacks


Basic Power Cell

Level 0 item

A standard lightsaber power cell, favored by those who make frequent use of their lightsabers.

Enhancement: +0 Strength, +0 to all damage


Black Garb

Level 0 Armor

A simple black tunic, pants, boots, and gloves in stylish black.

Armor
Armor: +7 evasion, +0 mitigation


Non-combat abilities[]

Through Death's Eyes

Level 1 passive

As the blood rage fades and you stand amidst the corpses of fallen foes, a dream comes along with the calm.

Passive ✦ Force
Other

Effect: Following a battle in which at least 4 enemies have died, you may receive a vision through the Force.


Lightsaber Forms[]

Djem So Technique

Stance

"Peace through superior firepower."
―Jedi wisdom

At-will ✦ Martial
Minor action      Lightsaber

Effect: Until you switch to another lightsaber stance,

  • You lose 2 speed.
  • You gain +2 Armor and Reflex evasion.
  • Your melee lightsaber attacks deal 2 extra damage.
  • When you score a solid hit with a melee lightsaber attack, you may choose to push the target up to 2 tiles away from you.


Soresu Technique

Stance

Known as the Form III technique to the Jedi, the Soresu technique emphasizes defense above all else.

At-will ✦ Martial, Stance
Minor action      Lightsaber

Effect: Until you switch to another lightsaber stance,

  • You receive +3 Reflex evasion and mitigation against projectile attacks and +3 Armor evasion against lightsaber attacks.


Abilities[]

Focused Hate

Passive

You have been extensively trained to focus your negative emotions in combat, using them to empower your abilities and gain the upper-hand over your opponents.

Passive ✦ Martial
Passive ability

Every time you are targeted by or miss an attack made against an opponent, you gain one Hatred charge. These charges grant different effects depending on what Lightsaber Technique you are currently using. You cannot possess more than 10 Hatred charges.

  • Djem So: For every 2 Hatred charges you accumulate, you gain 1 strength and your attacks grant you 1 HP.
  • Soresu: All attacks made while in this form deal -4 damage. For every 2 Hatred charges you accumulate you gain +1 Armor mitigation/evasion against lightsaber attacks. Upon reaching 4 charges you will gain partial disable resistance. Upon reaching 8 charges, you will gain full disable resistance. Additionally, attacks made while in this form will Mark your target.

If you miss an attack against a foe, you gain 2 charges for either stance.


Lord of Pain

Passive

You use the excruciating pain and rage from mortal injury to keep your body intact and alive with the power of the Dark Side.

Passive ✦ Martial
Passive ability

While at or below 0 HP, you retain consciousness. Every turn, you lose 1 Hatred charge and are unable to gain more charges while at or below 0 HP. When you reach 0 charges, you will fall unconscious.


Dirt Nap

Attack

You deliver a solid punch or headbutt to your opponent, knocking them flat on the ground.

Recharge 4+ ✦ Martial
Standard

Hit: 1[W]-6 Damage, and the target is knocked prone.

You may expend 4 Hatred Charges to make this ability a minor action.


Obfuscate

Attack

You assault your foe's mind with the power of the Dark Side, scrambling their senses and clouding their vision.

At-will ✦ Force
Standard action      Ranged 10
Target: One foe in range
Attack: Power vs. Willpower

Hit: 1d6 Force damage, and you are invisible to the target until the start of your next turn.

You may expend 4 Hatred charges to make this ability a minor action.


Enraged Assault

Attack

You lunge at your foe, attempting to strike them down through sheer brute force regardless of the danger to yourself.

Encounter ✦ Martial
Standard action      Ranged 10
Target: One foe in range
Attack: Might vs. Endurance

Hit: 1[W]-4 Physical damage, your target is pushed back 1 tile, and you may shift 1 tile in the direction of your target as a free action. You may expend 2 Hatred charges to perform this attack again as a free action. This attack may be made repeatedly so long as you retain Hatred charges.

You may only use this ability while using the Djem So lightsaber technique.

this ability triggers attacks of opportunity from adjacent foes other than your target.


Overwhelming Weight

Utility

You attempt to bring nearby foes to their knees with the power of the Force.

Daily ✦ Force
Standard Action      Radius variable*
Target: All foes in radius
Attack: Power vs. Willpower

Creates a zone which foes treat as difficult terrain. Foes in this zone will take 1d6 Force damage at the beginning of your turn for each turn the zone persists. While in this zone, foes who miss an attack fall prone. This zone persists until the end of your next turn, or can be sustained as a minor action.

*Note: The radius of this ability is based on the current number of Hatred charges you possess:

  • 1-3 charges: Radius 3
  • 4-6 charges: Radius 4
  • 7-8 charges: Radius 5