Sienn'teksa Sith acolyte |
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Basic information |
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Birth name |
Sienn'teksa |
Birthplace |
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Personal and Family Information |
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Religion |
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Characteristics |
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Race |
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Hair |
None |
Occupation |
Negotiator (former) |
Affiliations |
Zorba the Hutt |
Sienn'teksa Sith acolyte |
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Combat stats |
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Strength: 0 |
Contn.: 2 |
Hybrid pseudostats |
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Might: 4 |
Power: 8 |
Noncombat skills |
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Interpers.: 7 |
Survival: 1 |
Other stats |
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HP: 21 |
Speed: 6 |
Size: Medium |
Race: Twi'lek |
Armor (e/m): 7/0 |
Fort. (e/m): 2/2 |
Sienn'teksa (also called Teksa, for short) is a Twi'lek Sith acolyte.
Biography[]
Teksa was sold into the service of a prominent Hutt businessman, Zorba the Hutt, at a young age, where her force sensitivity was quickly noticed. Her master quickly put her to work manipulating his business rivals for enormous profit. As a result of the value of her service and loyalty, Teksa worked her way to Zorba's right hand.
In 1019 ABY, Zorba was assassinated, presumably by the leader of a rival cartel. Powerless to retaliate, Sienn'teksa was forced to flee Nar Shaddaa, her adoptive homeworld, but vowed revenge against whoever had ordered the assassination nonetheless.
Teksa spent the following years as a self-employed assassin for wealthy patrons, but never resettled. In 1022 ABY, she was discovered by the Sith Order, and taken for training as an acolyte at the Sith Academy on Korriban.
Items[]
Renegotiation Heirloom weapon |
A sabrestaff, consisting of a long hilt with a plasma blade at each end. |
Weapon ✦ Two-handed, Powerful, Thrown |
Sith Apprentice's Robes Level 0 armor |
Dark robes commonly worn by Sith apprentices. |
Armor ✦ Cloth |
Simple Red Colour Crystal Item (level 0) |
A simple red colour crystal for a lightsaber. |
Enhancement: +0 Intelligence, +0 to all damage |
{{Weapon
Abilities[]
Non-combat abilities[]
Realpolitik Utility |
"Politics have no relation to morals." |
Encounter ✦ Interpersonality |
You make an interpersonality check. If it succeeds, the subject(s) strongly reconsider their convictions. |
Inscrutable Utility |
You have become adept at keeping your motives hidden. |
Passive ✦ Trickery |
You gain a +4 bonus to rolls made to evade questions about yourself. |
Combat abilities[]
Ataru Technique Stance |
The Ataru technique, designated form IV by the Jedi, is the most aggressive and relentless of the lightsaber techniques. |
At-will ✦ Martial, Stance, Movement |
Effect: Until you switch to another lightsaber stance,
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Combat Awareness Defence |
You remain always-vigilant for weakness. |
Passive ✦ Martial |
You may use Disarm as an attack of opportunity. |
Sabotage Utility |
You take full advantage of every opening in your opponents. |
At-will ✦ Martial |
Effect: You may choose to invoke the ability's Sabotage action. |
Abilities which have the Sabotage keyword but no associated roll should roll 3d6 to determine whether they "solidly hit". In this case, determination of combat advantage is made on the basis of the target of the Sabotage ability. |
Relentless Assault Attack |
You dispassionately tear into your foe. |
At-will ✦ Martial, Sabotage |
Effect: You may shift up to 1 tile as a free action prior to your attack. This movement does not provoke attacks of opportunity. |
Special: You may use your movement action between the shift and attack. |
Sabotage: Minor: You may attempt to disarm the foe. |
Guarded Stance Defense |
Your stance is guarded, always prepared for an attack. |
At-will ✦ Martial, Sabotage |
Effect: You may perform a disarm as an immediate interrupt the next time you are attacked until the end of your next turn. |
Sabotage: You may choose one tile adjacent either to you or your foe. The disarmed weapon(s) are dropped there. |
Battle Dance Utility |
You constantly dart around your enemies in combat, drawing their attention every which way. |
At-will ✦ Movement, Sabotage |
Effect: Move to any tile adjacent to target, ignoring movement impairing effects and attacks of opportunity. |
Sabotage: Gain 2 bonus evasion until the end of your next turn. |
Sudden Sabotage Utility |
You always keep a few surprises ready. |
Encounter ✦ Sabotage |
Effect: You trigger the Sabotage effect. This effect may cause Sabotage to occur multiple times. |
Sabotage: The ability refreshes at the beginning of your next turn. |
Hand-to-hand Evasiveness Defense |
You've accrued much experience fighting the unarmed. |
Passive ✦ Martial, Disarm |
Against unarmed opponents, disarm's effect is replaced by the following: You evade the next evadable attack made by the enemy against you. |