Craftsmen and Chimeras Wiki

Tannik Entrina

Level 1 Trapster

TannikEntrina

Combat stats

Strength: 0
Dext.: 9 (8)

Contn.: 3
Intel.: 0

Hybrid pseudostats

Might: 0
Prws.: 9(8)

Power: 9(8)
Cun.: 9(8)

Noncombat skills

Interpers.: 4
Trickery: 6

Survival: 2
Education: 0

Profession: Assassin

Other stats

HP: 24

Speed: 6

Size: 1

Race: Human

Armor (e/m): 7/0
Reflex (e/m): 7/3

Fort. (e/m): 3/3
Will. (e/m): 3/3

"Tannik Entrina, the greatest assassin who ever was, is, or will be, at your service."
―Tannik Entrina

Tannik Entrina is an assassin.

Equipment[]

Thief's garb

Level 0 armor

A set of strapped light clothes that hold close to the body, yet do not restrict movement.

Armor ✦ Cloth
Armor: +7 evasion, +0 mitigation



Wooden buckler

Shield

A small piece of carved wood with a metal handle attached.

Armor ✦ Buckler
Armor: +1 evasion



Kile's Dagger

Level 1 weapon

Tales have been told and songs sung about the countless foes this dagger has felled... You can still see the sales tag on one side of the handle.

WeaponComplex, One-handed
Hit die: 1d6Range: 1
Accuracy mod.: +1
Enhancement: +1 Dexterity

Power (Encounter ✦ Combat Advantage): If you have combat advantage on a foe, you can deal 1d10 true damage and stun them for one turn. However, if the attack misses they will gain combat advantage on you.



Janbiya

Non-combat abilities[]

Deadly Calm

Utility

"Quiet! Watch and listen; you might learn a thing or two."

Passive
Stealth

You gain a +3 bonus and grant to nearby allies a +1 bonus to non-combat Stealth rolls while on an assassination mission.



Was, Is, or Will Be

Utility

"... and standing there watching us, to our great surprise and excitement, was our old friend Tannik. When he says he's the greatest assassin who ever was, is, or will be, he means it."

Passive
Other

When killed in combat or by fall damage, you will reappear to your party one day later in common equipment and permanently lose one point of Constitution.


Combat abilities[]

Class features[]

Blood Charges

Passive

"I've never understood why some people are squeamish around blood."

Passive
Passive action

You can gain Blood Charges, which can be expended to grant special bonuses to your abilities.

Your Blood Charges persist across encounters.


Level 1[]

Blood Gout

Passive

Your weapon is enchanted with a brutal spell that disrupts the bodily integrity of your foes, usually with devastating and rather explosive effects.

Passive
Passive action      Dagger

Dealing the final blow or a critical hit to a foe causes its blood to explode, creating difficult terrain in radius 1 about the foe and in 3 tiles in a straight line away from you, dealing 2 true damage to any foes in either area, and granting you a Blood Charge.

Blood Charge: Heals you for 1d4 per Blood Charge expended.



Disembowel

Attack

You hack at your enemy's gut ferociously, aiming to cut loose his bowels and deal a slow, painful death.

At-will ✦ Martial, Exploding dice
Standard action      Dagger
Target: One foe
Attack: Weapon vs. Physical defense

Hit: 1[W] damage.

Blood Charge: Deals base weapon damage per charge consumed.



Sanguine Pulse

Attack

You draw blood from your veins and expand it, expand it, expand it until it becomes a wave to drown your enemies.

At-will ✦ Magic, Blood
Standard action      Width 3 length 5 line
Target: All foes in area
Attack: Dexterity vs. Magical defense

Hit: 4 true Blood damage. Deals 2 additional damage to adjacent foes.

This attack deals 3 true damage to you upon use and 1 Life damage to you per foe hit.


Level 2[]

Smoke Bomb

Utility

You throw a smoke bomb to the ground beneath your feet, and in a mere instant the area around you is filled with seemingly impenetrable smoke.

Encounter ✦ Martial, Zone
Minor action      Radius 2

All tiles in radius become difficult terrain for the next 2 turns. Targeted ranged abilities cannot be made across the boundary of this zone while it is in effect.



Crimson Tempest

Attack

You work yourself into a frenzy, and become a blur of blade and blood.

At-will ✦ Martial
Standard action      Radius 1
Target: All foes in radius

Base Dexterity true Blood damage.

Blood Charge: For each Blood Charge consumed, this ability's radius increases by 1 and deals 2 additional true Blood damage.


Level 3[]

Blade of Blood

Stance

You sacrifice your very life force to transform your dagger into a harrowing blade of magically solidified blood.

Daily ✦ Magic, Stance
Standard action

For the rest of the encounter, your weapon's range is 2, hit die is 2d4, deal 2 true damage to you, and your attacks with the weapon can damage a foe adjacent to the target but deal 5 fewer damage.

Solid Hit: Solid hits while this stance is in effect grant a Blood Charge and deal 1d6 Life damage to you.


Level 4[]

Wicked Blades

Attack

By sharpening your blades religiously and aiming them just so, even the smallest dagger can slash a man right in two.

Passive ✦ Exploding dice
Passive action

Attacks made with combat advantage gain the Exploding dice keyword.

Each time a die in your damage rolls explodes, you take Life damage equal to half of the size of the die.



Life Tap

Utility

You sacrifice your blood in exchange for power.

At-will ✦ Magic
Free action

You take 1d10 Death damage and gain 1d4 Blood Charges. Both of these rolls have the Exploding dice effect.


Level 5[]

Foreseen Death

Utility

"Death and I have come to an understanding."

Encounter
Minor action
Target: One unbloodied entity

You predict your target's death. If the target dies before the start of your next turn, it triggers Blood Gout even if you did not deal the finishing blow and you regain use of this ability.