Tannik Entrina Level 1 Trapster |
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Combat stats |
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Strength: 0 |
Contn.: 3 |
Hybrid pseudostats |
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Might: 0 |
Power: 9(8) |
Noncombat skills |
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Interpers.: 4 |
Survival: 2 |
Profession: Assassin |
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Other stats |
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HP: 24 |
Speed: 6 |
Size: 1 |
Race: Human |
Armor (e/m): 7/0 |
Fort. (e/m): 3/3 |
- "Tannik Entrina, the greatest assassin who ever was, is, or will be, at your service."
- ―Tannik Entrina
Tannik Entrina is an assassin.
Equipment[]
Thief's garb Level 0 armor |
A set of strapped light clothes that hold close to the body, yet do not restrict movement. |
Armor ✦ Cloth |
Wooden buckler Shield |
A small piece of carved wood with a metal handle attached. |
Armor ✦ Buckler |
Kile's Dagger Level 1 weapon |
Tales have been told and songs sung about the countless foes this dagger has felled... You can still see the sales tag on one side of the handle. |
Weapon ✦ Complex, One-handed |
Power (Encounter ✦ Combat Advantage): If you have combat advantage on a foe, you can deal 1d10 true damage and stun them for one turn. However, if the attack misses they will gain combat advantage on you. |
Janbiya
Non-combat abilities[]
Deadly Calm Utility |
"Quiet! Watch and listen; you might learn a thing or two." |
Passive |
You gain a +3 bonus and grant to nearby allies a +1 bonus to non-combat Stealth rolls while on an assassination mission. |
Was, Is, or Will Be Utility |
"... and standing there watching us, to our great surprise and excitement, was our old friend Tannik. When he says he's the greatest assassin who ever was, is, or will be, he means it." |
Passive |
When killed in combat or by fall damage, you will reappear to your party one day later in common equipment and permanently lose one point of Constitution. |
Combat abilities[]
Class features[]
Blood Charges Passive |
"I've never understood why some people are squeamish around blood." |
Passive |
You can gain Blood Charges, which can be expended to grant special bonuses to your abilities. |
Your Blood Charges persist across encounters. |
Level 1[]
Blood Gout Passive |
Your weapon is enchanted with a brutal spell that disrupts the bodily integrity of your foes, usually with devastating and rather explosive effects. |
Passive |
Dealing the final blow or a critical hit to a foe causes its blood to explode, creating difficult terrain in radius 1 about the foe and in 3 tiles in a straight line away from you, dealing 2 true damage to any foes in either area, and granting you a Blood Charge. |
Blood Charge: Heals you for 1d4 per Blood Charge expended. |
Disembowel Attack |
You hack at your enemy's gut ferociously, aiming to cut loose his bowels and deal a slow, painful death. |
At-will ✦ Martial, Exploding dice |
Hit: 1[W] damage. |
Blood Charge: Deals base weapon damage per charge consumed. |
Sanguine Pulse Attack |
You draw blood from your veins and expand it, expand it, expand it until it becomes a wave to drown your enemies. |
At-will ✦ Magic, Blood |
Hit: 4 true Blood damage. Deals 2 additional damage to adjacent foes. |
This attack deals 3 true damage to you upon use and 1 Life damage to you per foe hit. |
Level 2[]
Smoke Bomb Utility |
You throw a smoke bomb to the ground beneath your feet, and in a mere instant the area around you is filled with seemingly impenetrable smoke. |
Encounter ✦ Martial, Zone |
All tiles in radius become difficult terrain for the next 2 turns. Targeted ranged abilities cannot be made across the boundary of this zone while it is in effect. |
Crimson Tempest Attack |
You work yourself into a frenzy, and become a blur of blade and blood. |
At-will ✦ Martial |
Base Dexterity true Blood damage. |
Blood Charge: For each Blood Charge consumed, this ability's radius increases by 1 and deals 2 additional true Blood damage. |
Level 3[]
Blade of Blood Stance |
You sacrifice your very life force to transform your dagger into a harrowing blade of magically solidified blood. |
Daily ✦ Magic, Stance |
For the rest of the encounter, your weapon's range is 2, hit die is 2d4, deal 2 true damage to you, and your attacks with the weapon can damage a foe adjacent to the target but deal 5 fewer damage. |
Solid Hit: Solid hits while this stance is in effect grant a Blood Charge and deal 1d6 Life damage to you. |
Level 4[]
Wicked Blades Attack |
By sharpening your blades religiously and aiming them just so, even the smallest dagger can slash a man right in two. |
Passive ✦ Exploding dice |
Attacks made with combat advantage gain the Exploding dice keyword. |
Each time a die in your damage rolls explodes, you take Life damage equal to half of the size of the die. |
Life Tap Utility |
You sacrifice your blood in exchange for power. |
At-will ✦ Magic |
You take 1d10 Death damage and gain 1d4 Blood Charges. Both of these rolls have the Exploding dice effect. |
Level 5[]
Foreseen Death Utility |
"Death and I have come to an understanding." |
Encounter |
You predict your target's death. If the target dies before the start of your next turn, it triggers Blood Gout even if you did not deal the finishing blow and you regain use of this ability. |