Vanitus Death Ward |
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Combat stats |
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Strength: 5 |
Contn.: 6 |
Hybrid pseudostats |
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Might: 6(5) |
Power: 6(5) |
Noncombat skills |
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Interpers.: 1 |
Survival: 9 |
Other stats |
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HP: 33 |
Speed: 6 |
Size: 1 |
Race: Magical construct |
Armor (e/m): 6/5 |
Fort. (e/m): 8/6 |
Vanitus (called the Death Ward) is a centuries-old spirit, bound by an unknown magician to the armor that he wears. Forsaken from death and cast out from society, he has slumbered until a force thought lost to him called. It seems his creator has returned, and Vanitus's tale is just beginning.
Equipment[]
Anima Guard Level 1 armor |
Vanitus's orginal suit of armor he was bound to |
Armor |
This armor requires 5 Strength to wear. |
Tomb Guard's Shield Shield |
ancient steel shield of remarkable robustness, looted off of a suit of armor found in a tomb |
Armor ✦ Off-hand |
This shield requires 5 Strength to use. |
Greatsword of Enemus Level 1 weapon |
A magnificent greatsword with a runed blade and an inlaid hilt and pommel. The owner must surely miss it. badly |
Weapon ✦ Two-handed, Mighty |
Power (Daily ✦ Magic, Life, Death): Standard action. Swap the HP of one ally or yourself and a foe. Both targets must be within radius 6. This ability cannot be used on a target whose current HP exceeds your maximum HP. |
Abilities[]
Strength of the Spirits Class feature |
Tales tell of beings not of this plane able to wield weapons bigger than those used by mortals. |
Passive |
You may treat Main-handed weapons as One-handed weapons, and Two-handed weapons, except bows, as Main-handed weapons. |
Death Ward Passive |
Drawing from the atrophy of injuries draw damage from allies and bolster your resistance |
Passive ✦ Magic, Immediate action |
Effect: Negate up to 2 damage from the attack, but take the same amount as true damage. |
Shockwave Attack |
.. |
At-will ✦ Martial |
Effect: 1d6 damage, and target(s) are pushed 2 tiles away from you. |
Death Pact Attack |
The closer one is to those forsaken, the closer one is to death. |
At-will ✦ Magic, Death |
Hit: 1d6 damage, and the target is afflicted by Death Pact. |
Death Pact: Only one foe may be afflicted by Death Pact at a time. While a foe is afflicted with Death Pact, for every 2 points of HP you lose, your foe takes 1 true Death damage. |
Shield-Wall passive |
Hunker behind your shield and ready yourself for all that comes your way |
passive |
reduce speed to 2 and add 2 mitigation |
Ominous Aura Passive |
Imposing and chilling, a nexus of foreboding emanates around you in combat |
Passive ✦ Magic, Mark |
Effect: The target is marked until the end of your next turn. |
Call of the Dying Attack |
Slip from reality, you are dying |
Standard action ✦ Magic |
Hit: The target is afflicted with Call of the Dying. Note this ability's accuracy roll. |
Call of the Dying: Stunned indefinitely, and all direct damage taken is increased by 2. You may attempt to recover from this effect with a minor action by rolling 3d6-8+Intelligence vs this ability's original accuracy roll. If their roll equals or exceeds this ability's original accuracy roll, this effect immediately ends. |