Craftsmen and Chimeras Wiki

Waldur

Level 4 Braunerguard

Waldur

Combat stats

Strength: 9 (7)
Dext.: -2

Contn.: 5
Intel.: -4

Hybrid pseudostats

Might: 5(3)
Prws.: 7(5)

Power: 3(1)
Cun.: -6

Noncombat skills

Interpers.: 6
Trickery: -2

Survival: 2
Education: 2

Profession: Cooking

Other stats

HP: 35

Speed: 4

Size: 2

Race: giant

Armor (e/m): 4/6
Reflex (e/m): 4/5

Fort. (e/m): 8/5
Will. (e/m): 3/5

Waldur is a Giant in service of the Tenebrae (formerly House Brauner), whose duty is to protect and transport Isabella Brauner.

Equipment[]

Giant's Mace

Level 2 weapon

A huge, menacing club. It looks to be too large for effective use by any mere Human.

WeaponTwo-handed, Heavy
Hit die: 1d12
Accuracy mod.: -2
Enhancement: +2 Strength



Rusting Platemail

Level 2 armor

A set of oversized and overaged platemail, likely from days long past.

Armor ✦ Plate mail
Armor: +4 Evasion, +6 Mitigation

This armor requires 5 Strength to equip.


Non-combat abilities[]

Ancestral Instinct

Passive

Though the Giants have slow minds, their instincts are just as sharp as those of any druid.

Passive
Perception

You may substitute your Strength for your Intelligence when making Perception checks.



The Master Cook

Profession

With a gleam in your eyes, you prepare a perfectly cooked meal for yourself and your companions.

Daily
Survival

The next meal you prepare is cooked perfectly (given the situation), especially filling, heals all who eat to full HP and grants a +1 bonus to the next check against an affliction.


Combat abilities[]

Class features[]

Guardian Angel

Class feature

As combat begins, the Guardian prepares to protect his ward.

Passive
Free action
Trigger: A combat encounter begins

Select an allied combat entity as your Ward.

You may choose to take your turn during your Ward's turn.


Level 1[]

Guardian's Duty

Passive

Detecting danger, you step between your ward and harm's way.

Passive ✦ Immediate action
Immediate action
Trigger: An attack is made against your Ward, who resides in radius 1

You and your Ward shift such that you intercept the attack, taking its damage instead. The attacker, if visible, is marked.



Heavy Strike

Attack

You bring your weapon down hard on a foe's head, striking with such force that your foe is knocked away from you.

At-will ✦ Shove, Prone
Standard action      Melee weapon
Target: One foe
Attack: Weapon vs. Physical defense

Hit: 1[W] damage, and your foe is pushed one tile.

If your foe is unable to be pushed one tile or is marked, your foe is knocked prone.



Cleave

Attack

You strike one foe, and cleave into a second.

At-will
Standard action      Melee weapon
Target: Two foes, adjacent to each other

Hit: You deal your base weapon damage as true damage to each foe.


Level 2[]

Infernal Blow

Attack

You make an attack laced with dark magics, striking with such force that it disrupts the integrity of your foe's body.

At-will ✦ Fire
Standard action      Melee weapon
Target: One foe
Attack: Weapon vs. Magical defense

Hit: 1[W] Fire damage, and if your foe is slain before the beginning of your next turn, it explodes.

Explosion: ⌊Foe's maximum HP/4⌋ Fire damage to each foe within a close radius equal to your foe's size.



Overpower

Attack

Tactics can wait, time cannot.

Encounter ✦ Immediate action
Immediate action      Melee weapon
Trigger: You are the target of an attack of opportunity
Target: Attacker
Attack: Weapon vs. Physical defense

Hit: Strength damage, and your attacker is pushed one tile. You ignore the attack of opportunity.

Miss: Your attacker is pushed one tile. You take damage from the attack of opportunity.


Level 3[]

Smash His Head In!

Attack

You mount your vulnerable foe, pinning him in place, and finish him with a solid smash to the head.

Daily ✦ Prone
Standard action      Melee weapon
Target: One prone foe

You make a coup de grâce against your foe.


Level 4[]

Titanic Vigor

Passive

Battle is the Giants' way.

Passive ✦ Life
Passive action

When you deal a solid hit, you regain 1d4 HP. If your target(s) are marked, you regain 1d8 HP instead.



Sunder Armor

Attack

You bring your weapon into a weak spot in your foe's armor with as much force as you can muster, aiming to destroy it.

At-will
Standard action      Melee weapon
Target: One foe
Attack: Weapon vs. Physical defense

Hit: Strength damage, and your foe's mitigation is reduced by ⌊base weapon damage/2⌋. This effect does not stack.