Waldur Level 4 Braunerguard |
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Combat stats |
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Strength: 9 (7) |
Contn.: 5 |
Hybrid pseudostats |
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Might: 5(3) |
Power: 3(1) |
Noncombat skills |
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Interpers.: 6 |
Survival: 2 |
Profession: Cooking |
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Other stats |
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HP: 35 |
Speed: 4 |
Size: 2 |
Race: giant |
Armor (e/m): 4/6 |
Fort. (e/m): 8/5 |
Waldur is a Giant in service of the Tenebrae (formerly House Brauner), whose duty is to protect and transport Isabella Brauner.
Equipment[]
Giant's Mace Level 2 weapon |
A huge, menacing club. It looks to be too large for effective use by any mere Human. |
Weapon ✦ Two-handed, Heavy |
Rusting Platemail Level 2 armor |
A set of oversized and overaged platemail, likely from days long past. |
Armor ✦ Plate mail |
This armor requires 5 Strength to equip. |
Non-combat abilities[]
Ancestral Instinct Passive |
Though the Giants have slow minds, their instincts are just as sharp as those of any druid. |
Passive |
You may substitute your Strength for your Intelligence when making Perception checks. |
The Master Cook Profession |
With a gleam in your eyes, you prepare a perfectly cooked meal for yourself and your companions. |
Daily |
The next meal you prepare is cooked perfectly (given the situation), especially filling, heals all who eat to full HP and grants a +1 bonus to the next check against an affliction. |
Combat abilities[]
Class features[]
Guardian Angel Class feature |
As combat begins, the Guardian prepares to protect his ward. |
Passive |
Select an allied combat entity as your Ward. |
You may choose to take your turn during your Ward's turn. |
Level 1[]
Guardian's Duty Passive |
Detecting danger, you step between your ward and harm's way. |
Passive ✦ Immediate action |
You and your Ward shift such that you intercept the attack, taking its damage instead. The attacker, if visible, is marked. |
Heavy Strike Attack |
You bring your weapon down hard on a foe's head, striking with such force that your foe is knocked away from you. |
At-will ✦ Shove, Prone |
Hit: 1[W] damage, and your foe is pushed one tile. |
If your foe is unable to be pushed one tile or is marked, your foe is knocked prone. |
Cleave Attack |
You strike one foe, and cleave into a second. |
At-will |
Hit: You deal your base weapon damage as true damage to each foe. |
Level 2[]
Infernal Blow Attack |
You make an attack laced with dark magics, striking with such force that it disrupts the integrity of your foe's body. |
At-will ✦ Fire |
Hit: 1[W] Fire damage, and if your foe is slain before the beginning of your next turn, it explodes. |
Explosion: ⌊Foe's maximum HP/4⌋ Fire damage to each foe within a close radius equal to your foe's size. |
Overpower Attack |
Tactics can wait, time cannot. |
Encounter ✦ Immediate action |
Hit: Strength damage, and your attacker is pushed one tile. You ignore the attack of opportunity. |
Miss: Your attacker is pushed one tile. You take damage from the attack of opportunity. |
Level 3[]
Smash His Head In! Attack |
You mount your vulnerable foe, pinning him in place, and finish him with a solid smash to the head. |
Daily ✦ Prone |
You make a coup de grâce against your foe. |
Level 4[]
Titanic Vigor Passive |
Battle is the Giants' way. |
Passive ✦ Life |
When you deal a solid hit, you regain 1d4 HP. If your target(s) are marked, you regain 1d8 HP instead. |
Sunder Armor Attack |
You bring your weapon into a weak spot in your foe's armor with as much force as you can muster, aiming to destroy it. |
At-will |
Hit: Strength damage, and your foe's mitigation is reduced by ⌊base weapon damage/2⌋. This effect does not stack. |