A weapon is an instrument designed to be used by one being to inflict damage onto another being. Most weapons are made from metal and wood.
Common types of weapons[]
The following table describes the properties of many common types of weapons. Other types of weapons may be invented.
Weapon type | Hit die | Acc. mod. | Range | Keywords |
---|---|---|---|---|
Club | 1d6 | +1 | 1 | Strong, One-handed |
Dagger | 1d4 | +1 | 1, 5 | Cunning, Thrown, One-handed |
Javelin | 1d6 | +1 | 10 | Strong, Thrown, Main-handed |
Mace | 1d8 | +0 | 1 | Mighty, Main-handed, Carbon |
Spear | 1d8 | +0 | 1 | Prowessed, Main-handed |
Greatclub | 2d4 | +0 | 1 | Strong, Two-handed |
Morning Star | 1d10 | -1 | 1 | Mighty, Two-handed |
Quarterstaff | 1d8 | +0 | 1 | Cunning, Two-handed |
Battleaxe | 1d10 | -1 | 1 | Strong, Main-handed |
Handaxe | 1d6 | +1 | 1, 5 | Strong, One-handed |
Longsword | 1d8 | +0 | 1 | Prowessed, Main-handed |
Scimitar | 1d8 | +0 | 1 | Dextrous, Main-handed |
Short sword | 1d6 | +1 | 1 | Prowessed, One-handed |
Throwing hammer | 1d6 | +1 | 1, 5 | Strong, Thrown, One-handed |
Warhammer | 1d10 | -1 | 1 | Mighty, Main-handed |
War pick | 1d8 | +0 | 1 | Prowessed, Main-handed |
Falchion | 2d4 | +0 | 1 | Prowessed, Main-handed |
Glaive | 2d4 | +0 | 2 | Prowessed, Two-handed |
Greataxe | 2d6 | -1 | 1 | Strong, Two-handed |
Greatsword | 1d12 | -1 | 1 | Mighty, Two-handed |
Halberd | 1d10 | -1 | 2 | Prowessed, Two-handed |
Longspear | 1d10 | -1 | 2 | Prowessed, Two-handed |
Maul | 2d6 | -1 | 1 | Strong, Two-handed, Lead |
Bastard sword | 1d10 | -1 | 1 | Prowessed, Main-handed |
Katar | 1d6 | +1 | 1 | Cunning, One-handed |
Rapier | 1d8 | +0 | 1 | Dextrous, Main-handed |
Hand crossbow | 1d6 | +1 | 10 | Dextrous, Main-handed |
Sling | 1d6 | +1 | 10 | Dextrous, Two-handed |
Crossbow | 1d8 | +0 | 15 | Dextrous, Main-handed |
Repeater | 1d6 | +1 | 15 | Dextrous, Main-handed |
Longbow | 1d10 | -1 | 20 | Prowessed, Two-handed |
Shortbow | 1d8 | +0 | 15 | Dextrous, Two-handed |
Shuriken | 1d4 | +2 | 6 | Thrown, Cunning, Main-handed |
[Unarmed] | 1d4 | +1 | 1 | Prowessed |
[Improvised weapon] | 1d4 | +0 | 1, 5 | * |
*Keywords of improvised weapons to be assigned at the DM's discretion
Exotic types of weapons[]
Exotic weapons require training to be used properly, or they will impose a -1 accuracy penalty. Certain exotic weapons are capable of inflicting damage to the untrained wielder when missing an attack.
Weapon type | Hit die | Accuracy modifier | Range | Keywords |
---|---|---|---|---|
Urumi | 2d4 | +0 | ? | |
Sickle | 1d6 | +1 | 1 | Dextrous, One-handed |
Scythe | 2d4 | +0 | 2 | Cunning, Two-handed |
Flail | 1d10 | -1 | 1 | Prowessed, Main-handed |
Spiked chain | 2d4 | +0 | 2 | Prowessed, Two-handed |
Heavy flail | 2d6 | -1 | 1 | Prowessed, Two-handed |
Weapon keywords[]
- Main article: List of weapon keywords